Stefan Dösinger : wined3d: Some improvements for SFLAG_CONVERTED checking.

Alexandre Julliard julliard at winehq.org
Wed Dec 19 06:58:24 CST 2007


Module: wine
Branch: master
Commit: 37e872e9013cf875803cc04bd3dbad7da4c49bf6
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=37e872e9013cf875803cc04bd3dbad7da4c49bf6

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Sun Dec 16 23:00:39 2007 +0100

wined3d: Some improvements for SFLAG_CONVERTED checking.

We can check this flag before setting up the gl lock, and add the
surface format to the FIXME.

---

 dlls/wined3d/surface.c |   10 ++++------
 1 files changed, 4 insertions(+), 6 deletions(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 76b8a1d..e45dd4c 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -47,6 +47,10 @@ static void surface_download_data(IWineD3DSurfaceImpl *This) {
     if(myDevice->createParms.BehaviorFlags & WINED3DCREATE_MULTITHREADED) {
         ActivateContext(myDevice, myDevice->lastActiveRenderTarget, CTXUSAGE_RESOURCELOAD);
     }
+    if(This->Flags & SFLAG_CONVERTED) {
+        FIXME("Read back converted textures unsupported, format=%s\n", debug_d3dformat(This->resource.format));
+        return;
+    }
 
     ENTER_GL();
             /* Make sure that a proper texture unit is selected, bind the texture
@@ -86,12 +90,6 @@ static void surface_download_data(IWineD3DSurfaceImpl *This) {
         int src_pitch = 0;
         int dst_pitch = 0;
 
-         if(This->Flags & SFLAG_CONVERTED) {
-             FIXME("Read back converted textures unsupported\n");
-             LEAVE_GL();
-             return;
-         }
-
         if (This->Flags & SFLAG_NONPOW2) {
             unsigned char alignment = This->resource.wineD3DDevice->surface_alignment;
             src_pitch = This->bytesPerPixel * This->pow2Width;




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