Stefan Dösinger : wined3d: Improve some traces.
Alexandre Julliard
julliard at winehq.org
Fri Dec 21 07:28:28 CST 2007
Module: wine
Branch: master
Commit: b475047cc078fe2bbfc1de8a1872f50bdbde8d89
URL: http://source.winehq.org/git/wine.git/?a=commit;h=b475047cc078fe2bbfc1de8a1872f50bdbde8d89
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Wed Dec 19 23:29:39 2007 +0100
wined3d: Improve some traces.
---
dlls/wined3d/device.c | 13 ++++++++++---
1 files changed, 10 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 602e2c3..6ab2157 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -317,7 +317,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateVertexBuffer(IWineD3DDevice *ifac
D3DCREATERESOURCEOBJECTINSTANCE(object, VertexBuffer, WINED3DRTYPE_VERTEXBUFFER, Size)
- TRACE("(%p) : Size=%d, Usage=%d, FVF=%x, Pool=%d - Memory@%p, Iface@%p\n", This, Size, Usage, FVF, Pool, object->resource.allocatedMemory, object);
+ TRACE("(%p) : Size=%d, Usage=0x%08x, FVF=%x, Pool=%d - Memory@%p, Iface@%p\n", This, Size, Usage, FVF, Pool, object->resource.allocatedMemory, object);
*ppVertexBuffer = (IWineD3DVertexBuffer *)object;
object->fvf = FVF;
@@ -338,8 +338,15 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateVertexBuffer(IWineD3DDevice *ifac
* more. In this call we can convert dx7 buffers too.
*/
conv = ((FVF & WINED3DFVF_POSITION_MASK) == WINED3DFVF_XYZRHW ) || (FVF & (WINED3DFVF_DIFFUSE | WINED3DFVF_SPECULAR));
- if( GL_SUPPORT(ARB_VERTEX_BUFFER_OBJECT) && Pool != WINED3DPOOL_SYSTEMMEM && !(Usage & WINED3DUSAGE_DYNAMIC) &&
- (dxVersion > 7 || !conv) ) {
+ if(!GL_SUPPORT(ARB_VERTEX_BUFFER_OBJECT)) {
+ TRACE("Not creating a vbo because GL_ARB_vertex_buffer is not supported\n");
+ } else if(Pool == WINED3DPOOL_SYSTEMMEM) {
+ TRACE("Not creating a vbo because the vertex buffer is in system memory\n");
+ } else if(Usage & WINED3DUSAGE_DYNAMIC) {
+ TRACE("Not creating a vbo because the buffer has dynamic usage\n");
+ } else if(dxVersion <= 7 && conv) {
+ TRACE("Not creating a vbo because dxVersion is 7 and the fvf needs conversion\n");
+ } else {
CreateVBO(object);
}
return WINED3D_OK;
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