Roderick Colenbrander : wined3d: Only store the palette index in the alpha component when the primary render target uses P8 .
Alexandre Julliard
julliard at winehq.org
Fri Dec 28 07:38:45 CST 2007
Module: wine
Branch: master
Commit: f3df6cf42b4e705b5e687df08b9f8c3ff8b2d41c
URL: http://source.winehq.org/git/wine.git/?a=commit;h=f3df6cf42b4e705b5e687df08b9f8c3ff8b2d41c
Author: Roderick Colenbrander <thunderbird2k at gmx.net>
Date: Sun Dec 23 20:51:58 2007 +0100
wined3d: Only store the palette index in the alpha component when the primary render target uses P8.
This was already done in other places but I missed this spot.
---
dlls/wined3d/surface.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index df89db9..24cc14d 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -1931,7 +1931,7 @@ static void d3dfmt_p8_init_palette(IWineD3DSurfaceImpl *This, BYTE table[256][4]
if (device->render_targets && device->render_targets[0]) {
IWineD3DSurfaceImpl* render_target = (IWineD3DSurfaceImpl*)device->render_targets[0];
- if(render_target->resource.usage & WINED3DUSAGE_RENDERTARGET)
+ if((render_target->resource.usage & WINED3DUSAGE_RENDERTARGET) && (render_target->resource.format == WINED3DFMT_P8))
index_in_alpha = TRUE;
}
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