Stefan Dösinger : wined3d/d3d8: Move todo about sw vp usage to d3d8.

Alexandre Julliard julliard at wine.codeweavers.com
Tue Feb 20 05:25:04 CST 2007


Module: wine
Branch: master
Commit: ef68e32b0362f8526492c10b2f5e2e73c104acb4
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=ef68e32b0362f8526492c10b2f5e2e73c104acb4

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Mon Feb 19 15:19:19 2007 +0100

wined3d/d3d8: Move todo about sw vp usage to d3d8.

---

 dlls/d3d8/device.c    |    2 +-
 dlls/wined3d/device.c |    9 ---------
 2 files changed, 1 insertions(+), 10 deletions(-)

diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index ee8d162..95a1331 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -1257,7 +1257,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8
     }
     wined3d_vertex_declaration = ((IDirect3DVertexDeclaration8Impl *)object->vertex_declaration)->wined3d_vertex_declaration;
 
-    /* Usage is missing ..*/
+    /* Usage is missing ... Use SetRenderState to set the sw vp render state in SetVertexShader */
     hrc = IWineD3DDevice_CreateVertexShader(This->WineD3DDevice, wined3d_vertex_declaration, pFunction, &object->wineD3DVertexShader, (IUnknown *)object);
 
     if (FAILED(hrc)) {
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 510a32c..92f7176 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1586,15 +1586,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateVertexShader(IWineD3DDevice *ifac
         return WINED3DERR_INVALIDCALL;
     }
 
-#if 0 /* TODO: In D3D* SVP is atatched to the shader, in D3D9 it's attached to the device and isn't stored in the stateblock. */
-    if(Usage == WINED3DUSAGE_SOFTWAREVERTEXPROCESSING) {
-        /* Foo */
-    } else {
-        /* Bar */
-    }
-
-#endif
-
     return WINED3D_OK;
 }
 




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