Stefan Dösinger : wined3d: Do not preload vertex buffers in unlock.
Alexandre Julliard
julliard at wine.codeweavers.com
Mon Jan 8 14:44:23 CST 2007
Module: wine
Branch: master
Commit: 6fb1869b98265a30a285c6f94a768934476a8c2a
URL: http://source.winehq.org/git/wine.git/?a=commit;h=6fb1869b98265a30a285c6f94a768934476a8c2a
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Sat Jan 6 18:30:34 2007 +0100
wined3d: Do not preload vertex buffers in unlock.
---
dlls/wined3d/vertexbuffer.c | 2 --
1 files changed, 0 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/vertexbuffer.c b/dlls/wined3d/vertexbuffer.c
index 6552e36..2f8a4f7 100644
--- a/dlls/wined3d/vertexbuffer.c
+++ b/dlls/wined3d/vertexbuffer.c
@@ -491,8 +491,6 @@ HRESULT WINAPI IWineD3DVertexBufferImpl
GL_EXTCALL(glUnmapBufferARB(GL_ARRAY_BUFFER_ARB));
checkGLcall("glUnmapBufferARB");
LEAVE_GL();
- } else if(This->Flags & VBFLAG_HASDESC){
- IWineD3DVertexBufferImpl_PreLoad(iface);
}
return WINED3D_OK;
}
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