Stefan Dösinger : wined3d: Do not preload vertex buffers in unlock.

Alexandre Julliard julliard at wine.codeweavers.com
Mon Jan 8 14:44:23 CST 2007


Module: wine
Branch: master
Commit: 6fb1869b98265a30a285c6f94a768934476a8c2a
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=6fb1869b98265a30a285c6f94a768934476a8c2a

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Sat Jan  6 18:30:34 2007 +0100

wined3d: Do not preload vertex buffers in unlock.

---

 dlls/wined3d/vertexbuffer.c |    2 --
 1 files changed, 0 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/vertexbuffer.c b/dlls/wined3d/vertexbuffer.c
index 6552e36..2f8a4f7 100644
--- a/dlls/wined3d/vertexbuffer.c
+++ b/dlls/wined3d/vertexbuffer.c
@@ -491,8 +491,6 @@ HRESULT  WINAPI IWineD3DVertexBufferImpl
         GL_EXTCALL(glUnmapBufferARB(GL_ARRAY_BUFFER_ARB));
         checkGLcall("glUnmapBufferARB");
         LEAVE_GL();
-    } else if(This->Flags & VBFLAG_HASDESC){
-        IWineD3DVertexBufferImpl_PreLoad(iface);
     }
     return WINED3D_OK;
 }




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