Ken Thomases : wined3d: Do not block waiting for occlusion query result in GetData.

Alexandre Julliard julliard at wine.codeweavers.com
Fri Jan 12 05:39:03 CST 2007


Module: wine
Branch: master
Commit: 94be42eb2dc384c7c1fd33c13e448ea4b06b821b
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=94be42eb2dc384c7c1fd33c13e448ea4b06b821b

Author: Ken Thomases <ken at codeweavers.com>
Date:   Thu Jan 11 16:48:15 2007 -0600

wined3d: Do not block waiting for occlusion query result in GetData.

---

 dlls/wined3d/query.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/query.c b/dlls/wined3d/query.c
index 32cacd6..9dafb12 100644
--- a/dlls/wined3d/query.c
+++ b/dlls/wined3d/query.c
@@ -170,7 +170,7 @@ static HRESULT  WINAPI IWineD3DQueryImpl
             checkGLcall("glGetQueryObjectuivARB(GL_QUERY_RESULT_AVAILABLE)\n");
             TRACE("(%p) : available %d.\n", This, available);
 
-            if (available || dwGetDataFlags & WINED3DGETDATA_FLUSH) {
+            if (available) {
                 GL_EXTCALL(glGetQueryObjectuivARB(queryId, GL_QUERY_RESULT_ARB, &samples));
                 checkGLcall("glGetQueryObjectuivARB(GL_QUERY_RESULT)\n");
                 TRACE("(%p) : Returning %d samples.\n", This, samples);




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