Stefan Dösinger : wined3d: Avoid a NULL pointer dereference in UpdateTexture (Coverity).

Alexandre Julliard julliard at wine.codeweavers.com
Fri Jan 12 05:39:10 CST 2007


Module: wine
Branch: master
Commit: ce0773a02e90c2cfbc506976207c5fe28037f1b3
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=ce0773a02e90c2cfbc506976207c5fe28037f1b3

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Fri Jan 12 00:20:42 2007 +0100

wined3d: Avoid a NULL pointer dereference in UpdateTexture (Coverity).

---

 dlls/wined3d/device.c |    7 ++++---
 1 files changed, 4 insertions(+), 3 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 5f964fb..8a02e31 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -5162,7 +5162,7 @@ static HRESULT  WINAPI  IWineD3DDeviceIm
     unsigned int  srcSurfaceWidth, srcSurfaceHeight, destSurfaceWidth, destSurfaceHeight;
     WINED3DFORMAT destFormat, srcFormat;
     UINT          destSize;
-    int destLeft, destTop;
+    int srcLeft, destLeft, destTop;
     WINED3DPOOL       srcPool, destPool;
     int offset    = 0;
     int rowoffset = 0; /* how many bytes to add onto the end of a row to wraparound to the beginning of the next */
@@ -5212,15 +5212,16 @@ static HRESULT  WINAPI  IWineD3DDeviceIm
     /* this needs to be done in lines if the sourceRect != the sourceWidth */
     srcWidth   = pSourceRect ? pSourceRect->right - pSourceRect->left   : srcSurfaceWidth;
     srcHeight  = pSourceRect ? pSourceRect->top   - pSourceRect->bottom : srcSurfaceHeight;
+    srcLeft    = pSourceRect ? pSourceRect->left : 0;
     destLeft   = pDestPoint  ? pDestPoint->x : 0;
     destTop    = pDestPoint  ? pDestPoint->y : 0;
 
 
     /* This function doesn't support compressed textures
     the pitch is just bytesPerPixel * width */
-    if(srcWidth != srcSurfaceWidth  || (pSourceRect != NULL && pSourceRect->left != 0) ){
+    if(srcWidth != srcSurfaceWidth  || srcLeft ){
         rowoffset = (srcSurfaceWidth - srcWidth) * pSrcSurface->bytesPerPixel;
-        offset   += pSourceRect->left * pSrcSurface->bytesPerPixel;
+        offset   += srcLeft * pSrcSurface->bytesPerPixel;
         /* TODO: do we ever get 3bpp?, would a shift and an add be quicker than a mul (well maybe a cycle or two) */
     }
     /* TODO DXT formats */




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