H. Verbeet : wined3d: Split shader_glsl_add_param()
in shader_glsl_add_src_param() and shader_glsl_add_dst_param().
Alexandre Julliard
julliard at wine.codeweavers.com
Tue Jan 16 10:07:29 CST 2007
Module: wine
Branch: master
Commit: 9f4f02b5fb41f768a533dcf00fe40c1b4394de74
URL: http://source.winehq.org/git/wine.git/?a=commit;h=9f4f02b5fb41f768a533dcf00fe40c1b4394de74
Author: H. Verbeet <hverbeet at gmail.com>
Date: Mon Jan 15 19:30:20 2007 +0100
wined3d: Split shader_glsl_add_param() in shader_glsl_add_src_param() and shader_glsl_add_dst_param().
---
dlls/wined3d/glsl_shader.c | 212 +++++++++++++++++++++----------------------
1 files changed, 104 insertions(+), 108 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=9f4f02b5fb41f768a533dcf00fe40c1b4394de74
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