H. Verbeet : wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_rep().

Alexandre Julliard julliard at wine.codeweavers.com
Tue Jan 16 10:07:47 CST 2007


Module: wine
Branch: master
Commit: 9f22df26efce998c0285684fdc1d3d2ac9f55ac9
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=9f22df26efce998c0285684fdc1d3d2ac9f55ac9

Author: H. Verbeet <hverbeet at gmail.com>
Date:   Mon Jan 15 19:35:56 2007 +0100

wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_rep().

---

 dlls/wined3d/glsl_shader.c |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 4d575d6..0d7e402 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -1424,8 +1424,8 @@ void shader_glsl_rep(SHADER_OPCODE_ARG*
     char src0_reg[50];
     char src0_mask[6];
 
-    shader_glsl_add_src_param_old(arg, arg->src[0], arg->src_addr[0], src0_reg, src0_mask, src0_str);
-    shader_addline(arg->buffer, "for (tmpInt = 0; tmpInt < %s.x; tmpInt++) {\n", src0_reg);
+    shader_glsl_add_src_param(arg, arg->src[0], arg->src_addr[0], WINED3DSP_WRITEMASK_0, src0_reg, src0_mask, src0_str);
+    shader_addline(arg->buffer, "for (tmpInt = 0; tmpInt < %s; tmpInt++) {\n", src0_str);
 }
 
 void shader_glsl_if(SHADER_OPCODE_ARG* arg) {




More information about the wine-cvs mailing list