H. Verbeet : wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_callnz().

Alexandre Julliard julliard at wine.codeweavers.com
Tue Jan 16 10:07:49 CST 2007


Module: wine
Branch: master
Commit: c3bfef8d7e284cadc6dfc5478af952dbf76c5dda
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=c3bfef8d7e284cadc6dfc5478af952dbf76c5dda

Author: H. Verbeet <hverbeet at gmail.com>
Date:   Mon Jan 15 19:36:35 2007 +0100

wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_callnz().

---

 dlls/wined3d/glsl_shader.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index ed501bc..1e706e9 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -1492,7 +1492,7 @@ void shader_glsl_callnz(SHADER_OPCODE_AR
     char src1_mask[6];
    
     DWORD snum = (arg->src[0]) & WINED3DSP_REGNUM_MASK;
-    shader_glsl_add_src_param_old(arg, arg->src[1], arg->src_addr[1], src1_reg, src1_mask, src1_str);
+    shader_glsl_add_src_param(arg, arg->src[1], arg->src_addr[1], WINED3DSP_WRITEMASK_0, src1_reg, src1_mask, src1_str);
     shader_addline(arg->buffer, "if (%s) subroutine%lu();\n", src1_str, snum);
 }
 




More information about the wine-cvs mailing list