H. Verbeet : wined3d: Don'
t set Parm when isDiffuseSupplied is FALSE in state_colormat(), it isn'
t used anyway.
Alexandre Julliard
julliard at wine.codeweavers.com
Thu Jan 18 06:45:03 CST 2007
Module: wine
Branch: master
Commit: 612a74a994d01896feb09aa90592674550b1998a
URL: http://source.winehq.org/git/wine.git/?a=commit;h=612a74a994d01896feb09aa90592674550b1998a
Author: H. Verbeet <hverbeet at gmail.com>
Date: Wed Jan 17 21:41:21 2007 +0100
wined3d: Don't set Parm when isDiffuseSupplied is FALSE in state_colormat(), it isn't used anyway.
---
dlls/wined3d/state.c | 6 +++---
1 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 8d74006..b0f74c7 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -812,7 +812,7 @@ static void state_fogdensity(DWORD state
/* TODO: Merge with primitive type + init_materials()!! */
static void state_colormat(DWORD state, IWineD3DStateBlockImpl *stateblock) {
- GLenum Parm = -1;
+ GLenum Parm = 0;
WineDirect3DStridedData *diffuse = &stateblock->wineD3DDevice->strided_streams.u.s.diffuse;
BOOL isDiffuseSupplied;
@@ -825,7 +825,7 @@ static void state_colormat(DWORD state,
isDiffuseSupplied = diffuse->lpData || diffuse->VBO;
- if (stateblock->renderState[WINED3DRS_COLORVERTEX]) {
+ if (isDiffuseSupplied && stateblock->renderState[WINED3DRS_COLORVERTEX]) {
TRACE("diff %d, amb %d, emis %d, spec %d\n",
stateblock->renderState[WINED3DRS_DIFFUSEMATERIALSOURCE],
stateblock->renderState[WINED3DRS_AMBIENTMATERIALSOURCE],
@@ -847,7 +847,7 @@ static void state_colormat(DWORD state,
}
}
- if(Parm == -1 || !isDiffuseSupplied) {
+ if(!Parm) {
glDisable(GL_COLOR_MATERIAL);
checkGLcall("glDisable GL_COLOR_MATERIAL");
} else {
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