Stefan Dösinger : ddraw: Read the world matrix correctly.
Alexandre Julliard
julliard at wine.codeweavers.com
Thu Jul 5 13:31:24 CDT 2007
Module: wine
Branch: master
Commit: 125b9b7dcfbe87f7e1818ea0fdf57ce1e791528f
URL: http://source.winehq.org/git/wine.git/?a=commit;h=125b9b7dcfbe87f7e1818ea0fdf57ce1e791528f
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Sun Jul 1 20:22:15 2007 +0200
ddraw: Read the world matrix correctly.
---
dlls/ddraw/executebuffer.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/ddraw/executebuffer.c b/dlls/ddraw/executebuffer.c
index fa51c39..ff0bbdb 100644
--- a/dlls/ddraw/executebuffer.c
+++ b/dlls/ddraw/executebuffer.c
@@ -339,7 +339,7 @@ IDirect3DExecuteBufferImpl_Execute(IDirect3DExecuteBufferImpl *This,
(WINED3DMATRIX*) &proj_mat);
IWineD3DDevice_GetTransform(lpDevice->wineD3DDevice,
- D3DTRANSFORMSTATE_WORLD,
+ WINED3DTS_WORLDMATRIX(0),
(WINED3DMATRIX*) &world_mat);
for (i = 0; i < count; i++) {
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