Maarten Lankhorst : dsound: Clean up some unused variables.
Alexandre Julliard
julliard at wine.codeweavers.com
Fri Jul 6 12:59:09 CDT 2007
Module: wine
Branch: master
Commit: f13f48876c0b3207f11b48be5aef80b1da2cd5a4
URL: http://source.winehq.org/git/wine.git/?a=commit;h=f13f48876c0b3207f11b48be5aef80b1da2cd5a4
Author: Maarten Lankhorst <m.b.lankhorst at gmail.com>
Date: Fri Jul 6 15:34:33 2007 +0200
dsound: Clean up some unused variables.
---
dlls/dsound/buffer.c | 2 +-
dlls/dsound/dsound_main.c | 17 -----------------
dlls/dsound/dsound_private.h | 2 --
dlls/dsound/mixer.c | 6 +++---
4 files changed, 4 insertions(+), 23 deletions(-)
diff --git a/dlls/dsound/buffer.c b/dlls/dsound/buffer.c
index 9de2a39..7a45679 100644
--- a/dlls/dsound/buffer.c
+++ b/dlls/dsound/buffer.c
@@ -503,7 +503,7 @@ static HRESULT WINAPI IDirectSoundBufferImpl_GetCurrentPosition(
* behind write cursor, hmm... */
/* let's just do what might work for Half-Life */
DWORD wp;
- wp = (This->device->pwplay + ds_hel_margin) * This->device->fraglen;
+ wp = (This->device->pwplay + This->device->prebuf) * This->device->fraglen;
wp %= This->device->buflen;
*playpos = DSOUND_CalcPlayPosition(This, wp, pwrite);
TRACE("Using non-GETCURRENTPOSITION2\n");
diff --git a/dlls/dsound/dsound_main.c b/dlls/dsound/dsound_main.c
index 483d51b..791dd30 100644
--- a/dlls/dsound/dsound_main.c
+++ b/dlls/dsound/dsound_main.c
@@ -61,11 +61,6 @@ WINE_DEFAULT_DEBUG_CHANNEL(dsound);
/* some stuff may get more responsive with lower values though... */
#define DS_EMULDRIVER 0 /* some games (Quake 2, UT) refuse to accept
emulated dsound devices. set to 0 ! */
-#define DS_HEL_MARGIN 2 /* HEL only: number of waveOut fragments ahead to mix in new buffers
- * (keep this close or equal to DS_HEL_QUEUE for best results) */
-#define DS_HEL_QUEUE 2 /* HEL only: number of waveOut fragments ahead to queue to driver
- * (this will affect HEL sound reliability and latency) */
-
#define DS_SND_QUEUE_MAX 10 /* max number of fragments to prebuffer */
DirectSoundDevice* DSOUND_renderer[MAXWAVEDRIVERS];
@@ -100,8 +95,6 @@ HRESULT mmErr(UINT err)
}
int ds_emuldriver = DS_EMULDRIVER;
-int ds_hel_margin = DS_HEL_MARGIN;
-int ds_hel_queue = DS_HEL_QUEUE;
int ds_snd_queue_max = DS_SND_QUEUE_MAX;
int ds_hw_accel = DS_HW_ACCEL_FULL;
int ds_default_playback = 0;
@@ -159,12 +152,6 @@ void setup_dsound_options(void)
if (!get_config_key( hkey, appkey, "EmulDriver", buffer, MAX_PATH ))
ds_emuldriver = strcmp(buffer, "N");
- if (!get_config_key( hkey, appkey, "HELmargin", buffer, MAX_PATH ))
- ds_hel_margin = atoi(buffer);
-
- if (!get_config_key( hkey, appkey, "HELqueue", buffer, MAX_PATH ))
- ds_hel_queue = atoi(buffer);
-
if (!get_config_key( hkey, appkey, "SndQueueMax", buffer, MAX_PATH ))
ds_snd_queue_max = atoi(buffer);
@@ -196,10 +183,6 @@ void setup_dsound_options(void)
if (ds_emuldriver != DS_EMULDRIVER )
WARN("ds_emuldriver = %d (default=%d)\n",ds_emuldriver, DS_EMULDRIVER);
- if (ds_hel_margin != DS_HEL_MARGIN )
- WARN("ds_hel_margin = %d (default=%d)\n",ds_hel_margin, DS_HEL_MARGIN );
- if (ds_hel_queue != DS_HEL_QUEUE )
- WARN("ds_hel_queue = %d (default=%d)\n",ds_hel_queue, DS_HEL_QUEUE );
if (ds_snd_queue_max != DS_SND_QUEUE_MAX)
WARN("ds_snd_queue_max = %d (default=%d)\n",ds_snd_queue_max ,DS_SND_QUEUE_MAX);
if (ds_hw_accel != DS_HW_ACCEL_FULL)
diff --git a/dlls/dsound/dsound_private.h b/dlls/dsound/dsound_private.h
index 42437a2..56fbd0c 100644
--- a/dlls/dsound/dsound_private.h
+++ b/dlls/dsound/dsound_private.h
@@ -34,8 +34,6 @@
#define DS_HW_ACCEL_EMULATION 3
extern int ds_emuldriver;
-extern int ds_hel_margin;
-extern int ds_hel_queue;
extern int ds_snd_queue_max;
extern int ds_hw_accel;
extern int ds_default_playback;
diff --git a/dlls/dsound/mixer.c b/dlls/dsound/mixer.c
index 98dfe52..96c7c42 100644
--- a/dlls/dsound/mixer.c
+++ b/dlls/dsound/mixer.c
@@ -286,7 +286,7 @@ static INT DSOUND_MixerNorm(IDirectSoundBufferImpl *dsb, BYTE *buf, INT len)
/* New PerfectPitch(tm) Technology (c) 1998 Rob Riggs */
/* Patent Pending :-] */
- /* Patent enhancements (c) 2000 Ove Kåven,
+ /* Patent enhancements (c) 2000 Ove K�ven,
* TransGaming Technologies Inc. */
/* FIXME("(%p) Adjusting frequency: %ld -> %ld (need optimization)\n",
@@ -749,8 +749,8 @@ static void DSOUND_WaveQueue(DirectSoundDevice *device, BOOL force)
/* calculte the current wave write position */
wave_writepos = wave_fragpos * device->fraglen;
- TRACE("wave_fragpos = %i, wave_writepos = %i, pwqueue = %i, ds_hel_queue= %i\n",
- wave_fragpos, wave_writepos, device->pwqueue, ds_hel_queue);
+ TRACE("wave_fragpos = %i, wave_writepos = %i, pwqueue = %i, prebuf = %i\n",
+ wave_fragpos, wave_writepos, device->pwqueue, device->prebuf);
if(force == FALSE){
/* check remaining prebuffered frags */
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