Stefan Dösinger : d3d8: Use a less demanding format for the depth stencil test.

Alexandre Julliard julliard at wine.codeweavers.com
Mon Jul 30 16:52:34 CDT 2007


Module: wine
Branch: master
Commit: 19c574b7e51ce80572c471ea413b15f0eff343c0
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=19c574b7e51ce80572c471ea413b15f0eff343c0

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Tue Jul 24 15:38:17 2007 +0200

d3d8: Use a less demanding format for the depth stencil test.

---

 dlls/d3d8/tests/device.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c
index b0d4137..3f04db3 100644
--- a/dlls/d3d8/tests/device.c
+++ b/dlls/d3d8/tests/device.c
@@ -513,7 +513,7 @@ static void test_refcount(void)
         }
     }
     /* Surfaces */
-    hr = IDirect3DDevice8_CreateDepthStencilSurface( pDevice, 32, 32, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, &pStencilSurface );
+    hr = IDirect3DDevice8_CreateDepthStencilSurface( pDevice, 32, 32, D3DFMT_D16, D3DMULTISAMPLE_NONE, &pStencilSurface );
     CHECK_CALL( hr, "CreateDepthStencilSurface", pDevice, ++refcount );
     CHECK_REFCOUNT( pStencilSurface, 1);
     hr = IDirect3DDevice8_CreateImageSurface( pDevice, 32, 32, D3DFMT_X8R8G8B8, &pImageSurface );




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