Stefan Dösinger : d3d8: Hold the DLL lock in IDirect3D8 methods.

Alexandre Julliard julliard at wine.codeweavers.com
Wed Jun 6 07:41:56 CDT 2007


Module: wine
Branch: master
Commit: 4f14c4700e21bf03419a17807a9ea6e53070878a
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=4f14c4700e21bf03419a17807a9ea6e53070878a

Author: Stefan Dösinger <stefandoesinger at gmx.at>
Date:   Wed May 23 00:33:42 2007 +0200

d3d8: Hold the DLL lock in IDirect3D8 methods.

---

 dlls/d3d8/directx.c |   93 ++++++++++++++++++++++++++++++++++++++++++++------
 1 files changed, 81 insertions(+), 12 deletions(-)

diff --git a/dlls/d3d8/directx.c b/dlls/d3d8/directx.c
index e05d647..62d833a 100644
--- a/dlls/d3d8/directx.c
+++ b/dlls/d3d8/directx.c
@@ -81,19 +81,34 @@ static ULONG WINAPI IDirect3D8Impl_Release(LPDIRECT3D8 iface) {
 /* IDirect3D8 Interface follow: */
 static HRESULT WINAPI IDirect3D8Impl_RegisterSoftwareDevice (LPDIRECT3D8 iface, void* pInitializeFunction) {
     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
-    return IWineD3D_RegisterSoftwareDevice(This->WineD3D, pInitializeFunction);
+    HRESULT hr;
+    TRACE("(%p)->(%p)\n", This, pInitializeFunction);
+
+    EnterCriticalSection(&d3d8_cs);
+    hr = IWineD3D_RegisterSoftwareDevice(This->WineD3D, pInitializeFunction);
+    LeaveCriticalSection(&d3d8_cs);
+    return hr;
 }
 
 static UINT WINAPI IDirect3D8Impl_GetAdapterCount (LPDIRECT3D8 iface) {
     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
-    return IWineD3D_GetAdapterCount(This->WineD3D);
+    HRESULT hr;
+    TRACE("(%p)\n", This);
+
+    EnterCriticalSection(&d3d8_cs);
+    hr = IWineD3D_GetAdapterCount(This->WineD3D);
+    LeaveCriticalSection(&d3d8_cs);
+    return hr;
 }
 
 static HRESULT  WINAPI  IDirect3D8Impl_GetAdapterIdentifier       (LPDIRECT3D8 iface,
                                                             UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8* pIdentifier) {
     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
     WINED3DADAPTER_IDENTIFIER adapter_id;
+    HRESULT hr;
 
+    TRACE("(%p)->(%d,%08x, %p\n", This, Adapter, Flags, pIdentifier);
+    EnterCriticalSection(&d3d8_cs);
     /* dx8 and dx9 have different structures to be filled in, with incompatible 
        layouts so pass in pointers to the places to be filled via an internal 
        structure                                                                */
@@ -108,55 +123,98 @@ static HRESULT  WINAPI  IDirect3D8Impl_GetAdapterIdentifier       (LPDIRECT3D8 i
     adapter_id.DeviceIdentifier = &pIdentifier->DeviceIdentifier;
     adapter_id.WHQLLevel        = &pIdentifier->WHQLLevel;
 
-    return IWineD3D_GetAdapterIdentifier(This->WineD3D, Adapter, Flags, &adapter_id);
+    hr = IWineD3D_GetAdapterIdentifier(This->WineD3D, Adapter, Flags, &adapter_id);
+    LeaveCriticalSection(&d3d8_cs);
+    return hr;
 }
 
 static UINT WINAPI IDirect3D8Impl_GetAdapterModeCount (LPDIRECT3D8 iface,UINT Adapter) {
     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
-    return IWineD3D_GetAdapterModeCount(This->WineD3D, Adapter, 0 /* format */);
+    HRESULT hr;
+    TRACE("(%p)->(%d)\n", This, Adapter);
+
+    EnterCriticalSection(&d3d8_cs);
+    hr = IWineD3D_GetAdapterModeCount(This->WineD3D, Adapter, 0 /* format */);
+    LeaveCriticalSection(&d3d8_cs);
+    return hr;
 }
 
 static HRESULT WINAPI IDirect3D8Impl_EnumAdapterModes (LPDIRECT3D8 iface, UINT Adapter, UINT Mode, D3DDISPLAYMODE* pMode) {
     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
-    /* FIXME: USe a constant WINED3DFOTMAT_ANY, or something similar */
-    return IWineD3D_EnumAdapterModes(This->WineD3D, Adapter, 0 /* format */, Mode, (WINED3DDISPLAYMODE *) pMode);
+    HRESULT hr;
+    TRACE("(%p)->(%d, %d, %p)\n", This, Adapter, Mode, pMode);
+
+    EnterCriticalSection(&d3d8_cs);
+    hr = IWineD3D_EnumAdapterModes(This->WineD3D, Adapter, WINED3DFMT_UNKNOWN, Mode, (WINED3DDISPLAYMODE *) pMode);
+    LeaveCriticalSection(&d3d8_cs);
+    return hr;
 }
 
 static HRESULT WINAPI IDirect3D8Impl_GetAdapterDisplayMode (LPDIRECT3D8 iface, UINT Adapter, D3DDISPLAYMODE* pMode) {
     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
-    return IWineD3D_GetAdapterDisplayMode(This->WineD3D, Adapter, (WINED3DDISPLAYMODE *) pMode);
+    HRESULT hr;
+    TRACE("(%p)->(%d,%p)\n", This, Adapter, pMode);
+
+    EnterCriticalSection(&d3d8_cs);
+    hr = IWineD3D_GetAdapterDisplayMode(This->WineD3D, Adapter, (WINED3DDISPLAYMODE *) pMode);
+    LeaveCriticalSection(&d3d8_cs);
+    return hr;
 }
 
 static HRESULT  WINAPI  IDirect3D8Impl_CheckDeviceType            (LPDIRECT3D8 iface,
                                                             UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat,
                                                             D3DFORMAT BackBufferFormat, BOOL Windowed) {
     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
-    return IWineD3D_CheckDeviceType(This->WineD3D, Adapter, CheckType, DisplayFormat,
+    HRESULT hr;
+    TRACE("(%p)->(%d, %d, %d, %d, %s)\n", This, Adapter, CheckType, DisplayFormat, BackBufferFormat, Windowed ? "true" : "false");
+
+    EnterCriticalSection(&d3d8_cs);
+    hr = IWineD3D_CheckDeviceType(This->WineD3D, Adapter, CheckType, DisplayFormat,
                                     BackBufferFormat, Windowed);
+    LeaveCriticalSection(&d3d8_cs);
+    return hr;
 }
 
 static HRESULT  WINAPI  IDirect3D8Impl_CheckDeviceFormat          (LPDIRECT3D8 iface,
                                                             UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
                                                             DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) {
     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
-    return IWineD3D_CheckDeviceFormat(This->WineD3D, Adapter, DeviceType, AdapterFormat,
+    HRESULT hr;
+    TRACE("(%p)->(%d, %d, %d, %08x, %d, %d)\n", This, Adapter, DeviceType, AdapterFormat, Usage, RType, CheckFormat);
+
+    EnterCriticalSection(&d3d8_cs);
+    hr = IWineD3D_CheckDeviceFormat(This->WineD3D, Adapter, DeviceType, AdapterFormat,
                                     Usage, RType, CheckFormat);
+    LeaveCriticalSection(&d3d8_cs);
+    return hr;
 }
 
 static HRESULT  WINAPI  IDirect3D8Impl_CheckDeviceMultiSampleType(LPDIRECT3D8 iface,
 							   UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat,
 							   BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType) {
     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
-    return IWineD3D_CheckDeviceMultiSampleType(This->WineD3D, Adapter, DeviceType, SurfaceFormat,
+    HRESULT hr;
+    TRACE("(%p)-<(%d, %d, %d, %s, %d)\n", This, Adapter, DeviceType, SurfaceFormat, Windowed ? "true" : "false", MultiSampleType);
+
+    EnterCriticalSection(&d3d8_cs);
+    hr = IWineD3D_CheckDeviceMultiSampleType(This->WineD3D, Adapter, DeviceType, SurfaceFormat,
                                                Windowed, (WINED3DMULTISAMPLE_TYPE) MultiSampleType, NULL);
+    LeaveCriticalSection(&d3d8_cs);
+    return hr;
 }
 
 static HRESULT  WINAPI  IDirect3D8Impl_CheckDepthStencilMatch(LPDIRECT3D8 iface, 
 						       UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
 						       D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) {
     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
-    return IWineD3D_CheckDepthStencilMatch(This->WineD3D, Adapter, DeviceType, AdapterFormat,
+    HRESULT hr;
+    TRACE("(%p)-<(%d, %d, %d, %d, %d)\n", This, Adapter, DeviceType, AdapterFormat, RenderTargetFormat, DepthStencilFormat);
+
+    EnterCriticalSection(&d3d8_cs);
+    hr = IWineD3D_CheckDepthStencilMatch(This->WineD3D, Adapter, DeviceType, AdapterFormat,
                                            RenderTargetFormat, DepthStencilFormat);
+    LeaveCriticalSection(&d3d8_cs);
+    return hr;
 }
 
 static HRESULT  WINAPI  IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8* pCaps) {
@@ -174,7 +232,9 @@ static HRESULT  WINAPI  IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Ada
         return D3DERR_INVALIDCALL; /*well this is what MSDN says to return*/
     }
     D3D8CAPSTOWINECAPS(pCaps, pWineCaps)
+    EnterCriticalSection(&d3d8_cs);
     hrc = IWineD3D_GetDeviceCaps(This->WineD3D, Adapter, DeviceType, pWineCaps);
+    LeaveCriticalSection(&d3d8_cs);
     HeapFree(GetProcessHeap(), 0, pWineCaps);
 
     /* D3D8 doesn't support SM 2.0 or higher, so clamp to 1.x */
@@ -191,7 +251,13 @@ static HRESULT  WINAPI  IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Ada
 
 static HMONITOR WINAPI  IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface, UINT Adapter) {
     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
-    return IWineD3D_GetAdapterMonitor(This->WineD3D, Adapter);
+    HMONITOR ret;
+    TRACE("(%p)->(%d)\n", This, Adapter);
+
+    EnterCriticalSection(&d3d8_cs);
+    ret = IWineD3D_GetAdapterMonitor(This->WineD3D, Adapter);
+    LeaveCriticalSection(&d3d8_cs);
+    return ret;
 }
 
 /* Internal function called back during the CreateDevice to create a render target */
@@ -352,11 +418,13 @@ static HRESULT WINAPI IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface, UINT Adapte
     *ppReturnedDeviceInterface = (IDirect3DDevice8 *)object;
 
     /* Allocate an associated WineD3DDevice object */
+    EnterCriticalSection(&d3d8_cs);
     hr =IWineD3D_CreateDevice(This->WineD3D, Adapter, DeviceType, hFocusWindow, BehaviourFlags, &object->WineD3DDevice, (IUnknown *)object);
 
     if (hr != D3D_OK) {
         HeapFree(GetProcessHeap(), 0, object);
         *ppReturnedDeviceInterface = NULL;
+        LeaveCriticalSection(&d3d8_cs);
         return hr;
     }
 
@@ -382,6 +450,7 @@ static HRESULT WINAPI IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface, UINT Adapte
     }
 
     hr = IWineD3DDevice_Init3D(object->WineD3DDevice, &localParameters, D3D8CB_CreateAdditionalSwapChain);
+    LeaveCriticalSection(&d3d8_cs);
 
     pPresentationParameters->BackBufferWidth                    = localParameters.BackBufferWidth;
     pPresentationParameters->BackBufferHeight                   = localParameters.BackBufferHeight;




More information about the wine-cvs mailing list