H. Verbeet : wined3d:
Only set GL_SHADER_OPERATION_NV to GL_NONE for mapped stages.
Alexandre Julliard
julliard at wine.codeweavers.com
Mon Jun 18 08:05:03 CDT 2007
Module: wine
Branch: master
Commit: 9f8083c6465cccb57db7c887622c87f91af860f6
URL: http://source.winehq.org/git/wine.git/?a=commit;h=9f8083c6465cccb57db7c887622c87f91af860f6
Author: H. Verbeet <hverbeet at gmail.com>
Date: Mon Jun 18 00:10:54 2007 +0200
wined3d: Only set GL_SHADER_OPERATION_NV to GL_NONE for mapped stages.
---
dlls/wined3d/state.c | 6 +++---
1 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 54c62e4..a244d3a 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -1674,9 +1674,9 @@ static void tex_colorop(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3D
glDisable(GL_TEXTURE_CUBE_MAP_ARB);
checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
}
- }
- if(GL_SUPPORT(NV_TEXTURE_SHADER2)) {
- glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_NONE);
+ if(GL_SUPPORT(NV_TEXTURE_SHADER2)) {
+ glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_NONE);
+ }
}
/* All done */
return;
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