H. Verbeet : wined3d: Use texture2D to sample in pshader_glsl_texdp3tex().

Alexandre Julliard julliard at wine.codeweavers.com
Thu Jun 21 09:47:34 CDT 2007


Module: wine
Branch: master
Commit: 2e786e09bb3354ee6d3fb96fa7f100e8c2e1efc7
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=2e786e09bb3354ee6d3fb96fa7f100e8c2e1efc7

Author: H. Verbeet <hverbeet at gmail.com>
Date:   Thu Jun 21 00:00:59 2007 +0200

wined3d: Use texture2D to sample in pshader_glsl_texdp3tex().

---

 dlls/wined3d/glsl_shader.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index afffa23..244316a 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -1625,7 +1625,7 @@ void pshader_glsl_texdp3tex(SHADER_OPCODE_ARG* arg) {
 
     shader_glsl_append_dst(arg->buffer, arg);
     shader_glsl_get_write_mask(arg->dst, dst_mask);
-    shader_addline(arg->buffer, "texture1D(Psampler%u, dot(gl_TexCoord[%u].xyz, %s))%s);\n",
+    shader_addline(arg->buffer, "texture2D(Psampler%u, vec2(dot(gl_TexCoord[%u].xyz, %s), 0.5))%s);\n",
             sampler_idx, sampler_idx, src0_param.param_str, dst_mask);
 }
 




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