H. Verbeet : wined3d: Do not mark texture stages > MAX_TEXTURES dirty, they don't exist.

Alexandre Julliard julliard at wine.codeweavers.com
Fri Jun 22 07:35:41 CDT 2007


Module: wine
Branch: master
Commit: 6d0e14d947263b2ef6cbb6df99a02b551a9675a3
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=6d0e14d947263b2ef6cbb6df99a02b551a9675a3

Author: H. Verbeet <hverbeet at gmail.com>
Date:   Fri Jun 22 00:02:16 2007 +0200

wined3d: Do not mark texture stages > MAX_TEXTURES dirty, they don't exist.

---

 dlls/wined3d/device.c |    4 +++-
 1 files changed, 3 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 2fd70bc..ac418d9 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3234,7 +3234,9 @@ void IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl *This) {
             if(This->texUnitMap[i] != i) {
                 This->texUnitMap[i] = i;
                 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_SAMPLER(i));
-                markTextureStagesDirty(This, i);
+                if (i < MAX_TEXTURES) {
+                    markTextureStagesDirty(This, i);
+                }
             }
         }
         This->oneToOneTexUnitMap = TRUE;




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