Stefan Dösinger : d3d9: Hold the lock in Vertexbuffer methods.

Alexandre Julliard julliard at wine.codeweavers.com
Mon Jun 25 07:28:02 CDT 2007


Module: wine
Branch: master
Commit: d9583c6c589af766af5105352ea0c2356b13da07
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=d9583c6c589af766af5105352ea0c2356b13da07

Author: Stefan Dösinger <stefandoesinger at gmx.at>
Date:   Thu Jun 14 21:40:07 2007 +0200

d3d9: Hold the lock in Vertexbuffer methods.

---

 dlls/d3d9/vertexbuffer.c |   70 ++++++++++++++++++++++++++++++++++++++++------
 1 files changed, 61 insertions(+), 9 deletions(-)

diff --git a/dlls/d3d9/vertexbuffer.c b/dlls/d3d9/vertexbuffer.c
index fe34eef..6238fdd 100644
--- a/dlls/d3d9/vertexbuffer.c
+++ b/dlls/d3d9/vertexbuffer.c
@@ -58,7 +58,9 @@ static ULONG WINAPI IDirect3DVertexBuffer9Impl_Release(LPDIRECT3DVERTEXBUFFER9 i
     TRACE("(%p) : ReleaseRef to %d\n", This, ref);
 
     if (ref == 0) {
+        EnterCriticalSection(&d3d9_cs);
         IWineD3DVertexBuffer_Release(This->wineD3DVertexBuffer);
+        LeaveCriticalSection(&d3d9_cs);
         IUnknown_Release(This->parentDevice);
         HeapFree(GetProcessHeap(), 0, This);
     }
@@ -68,8 +70,13 @@ static ULONG WINAPI IDirect3DVertexBuffer9Impl_Release(LPDIRECT3DVERTEXBUFFER9 i
 /* IDirect3DVertexBuffer9 IDirect3DResource9 Interface follow: */
 static HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDevice(LPDIRECT3DVERTEXBUFFER9 iface, IDirect3DDevice9** ppDevice) {
     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
+    HRESULT hr;
     TRACE("(%p) Relay\n", This);
-    return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
+
+    EnterCriticalSection(&d3d9_cs);
+    hr = IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
+    LeaveCriticalSection(&d3d9_cs);
+    return hr;
 }
 
 static HRESULT WINAPI IDirect3DVertexBuffer9Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
@@ -80,58 +87,101 @@ static HRESULT WINAPI IDirect3DVertexBuffer9Impl_SetPrivateData(LPDIRECT3DVERTEX
 
 static HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
+    HRESULT hr;
     TRACE("(%p) Relay\n", This);
-    return IWineD3DVertexBuffer_GetPrivateData(This->wineD3DVertexBuffer, refguid, pData, pSizeOfData);
+
+    EnterCriticalSection(&d3d9_cs);
+    hr = IWineD3DVertexBuffer_GetPrivateData(This->wineD3DVertexBuffer, refguid, pData, pSizeOfData);
+    LeaveCriticalSection(&d3d9_cs);
+    return hr;
 }
 
 static HRESULT WINAPI IDirect3DVertexBuffer9Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid) {
     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
+    HRESULT hr;
     TRACE("(%p) Relay\n", This);
-    return IWineD3DVertexBuffer_FreePrivateData(This->wineD3DVertexBuffer, refguid);
+
+    EnterCriticalSection(&d3d9_cs);
+    hr = IWineD3DVertexBuffer_FreePrivateData(This->wineD3DVertexBuffer, refguid);
+    LeaveCriticalSection(&d3d9_cs);
+    return hr;
 }
 
 static DWORD WINAPI IDirect3DVertexBuffer9Impl_SetPriority(LPDIRECT3DVERTEXBUFFER9 iface, DWORD PriorityNew) {
     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
+    HRESULT hr;
     TRACE("(%p) Relay\n", This);
-    return IWineD3DVertexBuffer_SetPriority(This->wineD3DVertexBuffer, PriorityNew);
+
+    EnterCriticalSection(&d3d9_cs);
+    hr = IWineD3DVertexBuffer_SetPriority(This->wineD3DVertexBuffer, PriorityNew);
+    LeaveCriticalSection(&d3d9_cs);
+    return hr;
 }
 
 static DWORD WINAPI IDirect3DVertexBuffer9Impl_GetPriority(LPDIRECT3DVERTEXBUFFER9 iface) {
     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
+    HRESULT hr;
     TRACE("(%p) Relay\n", This);
-    return IWineD3DVertexBuffer_GetPriority(This->wineD3DVertexBuffer);
+
+    EnterCriticalSection(&d3d9_cs);
+    hr = IWineD3DVertexBuffer_GetPriority(This->wineD3DVertexBuffer);
+    LeaveCriticalSection(&d3d9_cs);
+    return hr;
 }
 
 static void WINAPI IDirect3DVertexBuffer9Impl_PreLoad(LPDIRECT3DVERTEXBUFFER9 iface) {
     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
     TRACE("(%p) Relay\n", This);
+
+    EnterCriticalSection(&d3d9_cs);
     IWineD3DVertexBuffer_PreLoad(This->wineD3DVertexBuffer);
+    LeaveCriticalSection(&d3d9_cs);
     return ;
 }
 
 static D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer9Impl_GetType(LPDIRECT3DVERTEXBUFFER9 iface) {
     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
+    D3DRESOURCETYPE ret;
     TRACE("(%p) Relay\n", This);
-    return IWineD3DVertexBuffer_GetType(This->wineD3DVertexBuffer);
+
+    EnterCriticalSection(&d3d9_cs);
+    ret = IWineD3DVertexBuffer_GetType(This->wineD3DVertexBuffer);
+    LeaveCriticalSection(&d3d9_cs);
+    return ret;
 }
 
 /* IDirect3DVertexBuffer9 Interface follow: */
 static HRESULT WINAPI IDirect3DVertexBuffer9Impl_Lock(LPDIRECT3DVERTEXBUFFER9 iface, UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags) {
     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
+    HRESULT hr;
     TRACE("(%p) Relay\n", This);
-    return IWineD3DVertexBuffer_Lock(This->wineD3DVertexBuffer, OffsetToLock, SizeToLock, (BYTE **)ppbData, Flags);
+
+    EnterCriticalSection(&d3d9_cs);
+    hr = IWineD3DVertexBuffer_Lock(This->wineD3DVertexBuffer, OffsetToLock, SizeToLock, (BYTE **)ppbData, Flags);
+    LeaveCriticalSection(&d3d9_cs);
+    return hr;
 }
 
 static HRESULT WINAPI IDirect3DVertexBuffer9Impl_Unlock(LPDIRECT3DVERTEXBUFFER9 iface) {
     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
+    HRESULT hr;
     TRACE("(%p) Relay\n", This);
-    return IWineD3DVertexBuffer_Unlock(This->wineD3DVertexBuffer);
+
+    EnterCriticalSection(&d3d9_cs);
+    hr = IWineD3DVertexBuffer_Unlock(This->wineD3DVertexBuffer);
+    LeaveCriticalSection(&d3d9_cs);
+    return hr;
 }
 
 static HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDesc(LPDIRECT3DVERTEXBUFFER9 iface, D3DVERTEXBUFFER_DESC* pDesc) {
     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
+    HRESULT hr;
     TRACE("(%p) Relay\n", This);
-    return IWineD3DVertexBuffer_GetDesc(This->wineD3DVertexBuffer, (WINED3DVERTEXBUFFER_DESC *) pDesc);
+
+    EnterCriticalSection(&d3d9_cs);
+    hr = IWineD3DVertexBuffer_GetDesc(This->wineD3DVertexBuffer, (WINED3DVERTEXBUFFER_DESC *) pDesc);
+    LeaveCriticalSection(&d3d9_cs);
+    return hr;
 }
 
 static const IDirect3DVertexBuffer9Vtbl Direct3DVertexBuffer9_Vtbl =
@@ -174,7 +224,9 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(LPDIRECT3DDEVICE9 iface,
 
     object->lpVtbl = &Direct3DVertexBuffer9_Vtbl;
     object->ref = 1;
+    EnterCriticalSection(&d3d9_cs);
     hrc = IWineD3DDevice_CreateVertexBuffer(This->WineD3DDevice, Size, Usage & WINED3DUSAGE_MASK, FVF, (WINED3DPOOL) Pool, &(object->wineD3DVertexBuffer), pSharedHandle, (IUnknown *)object);
+    LeaveCriticalSection(&d3d9_cs);
     
     if (hrc != D3D_OK) {
 




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