Stefan Dösinger : wined3d: Remove IWineD3DSurface:: SetPBufferState.

Alexandre Julliard julliard at wine.codeweavers.com
Wed Mar 7 07:16:43 CST 2007


Module: wine
Branch: master
Commit: ebe274feed73a74c5d9c34db96ac0244c698f89d
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=ebe274feed73a74c5d9c34db96ac0244c698f89d

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Sat Mar  3 15:19:41 2007 +0100

wined3d: Remove IWineD3DSurface::SetPBufferState.

The method is removed because it does not really help with
anything. It should not be exported from wined3d, there is no need for
the other libs to call it. It does not help abstraction and code
simplification in any way because it is very specific and the code
calling it has to know what is happening in the surface to use this
method.

---

 dlls/wined3d/context.c           |    6 ++++--
 dlls/wined3d/surface.c           |   20 --------------------
 dlls/wined3d/surface_gdi.c       |    1 -
 dlls/wined3d/wined3d_private.h   |    1 -
 include/wine/wined3d_interface.h |    2 --
 5 files changed, 4 insertions(+), 26 deletions(-)

diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 6b00120..b926af0 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -709,10 +709,12 @@ void ActivateContext(IWineD3DDeviceImpl *This, IWineD3DSurface *target, ContextU
             /* Do that before switching the context:
              * Read the back buffer of the old drawable into the destination texture
              */
-            IWineD3DSurface_SetPBufferState(This->lastActiveRenderTarget, TRUE /* inPBuffer */, FALSE /* inTexture */);
+            ((IWineD3DSurfaceImpl *) This->lastActiveRenderTarget)->Flags |= SFLAG_INPBUFFER;
+            ((IWineD3DSurfaceImpl *) This->lastActiveRenderTarget)->Flags &= ~SFLAG_INTEXTURE;
             IWineD3DSurface_AddDirtyRect(This->lastActiveRenderTarget, NULL);
             IWineD3DSurface_PreLoad(This->lastActiveRenderTarget);
-            IWineD3DSurface_SetPBufferState(This->lastActiveRenderTarget, FALSE /* inPBuffer */, FALSE /* inTexture */);
+            ((IWineD3DSurfaceImpl *) This->lastActiveRenderTarget)->Flags &= ~SFLAG_INPBUFFER;
+            ((IWineD3DSurfaceImpl *) This->lastActiveRenderTarget)->Flags &= ~SFLAG_INTEXTURE;
         }
         This->lastActiveRenderTarget = target;
         if(oldRenderOffscreen != This->render_offscreen && This->depth_copy_state != WINED3D_DCS_NO_COPY) {
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index c4eefc9..772bdbb 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2130,25 +2130,6 @@ HRESULT WINAPI IWineD3DSurfaceImpl_SetMem(IWineD3DSurface *iface, void *Mem) {
     return WINED3D_OK;
 }
 
-/* TODO: replace this function with context management routines */
-HRESULT WINAPI IWineD3DSurfaceImpl_SetPBufferState(IWineD3DSurface *iface, BOOL inPBuffer, BOOL  inTexture) {
-    IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
-
-    if(inPBuffer) {
-        This->Flags |= SFLAG_INPBUFFER;
-    } else {
-        This->Flags &= ~SFLAG_INPBUFFER;
-    }
-
-    if(inTexture) {
-        This->Flags |= SFLAG_INTEXTURE;
-    } else {
-        This->Flags &= ~SFLAG_INTEXTURE;
-    }
-
-    return WINED3D_OK;
-}
-
 static HRESULT WINAPI IWineD3DSurfaceImpl_Flip(IWineD3DSurface *iface, IWineD3DSurface *override, DWORD Flags) {
     IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
     IWineD3DDevice *D3D = (IWineD3DDevice *) This->resource.wineD3DDevice;
@@ -3261,7 +3242,6 @@ const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl =
     IWineD3DSurfaceImpl_LoadTexture,
     IWineD3DSurfaceImpl_SaveSnapshot,
     IWineD3DSurfaceImpl_SetContainer,
-    IWineD3DSurfaceImpl_SetPBufferState,
     IWineD3DSurfaceImpl_SetGlTextureDesc,
     IWineD3DSurfaceImpl_GetGlDesc,
     IWineD3DSurfaceImpl_GetData,
diff --git a/dlls/wined3d/surface_gdi.c b/dlls/wined3d/surface_gdi.c
index 87ee0d0..508aaae 100644
--- a/dlls/wined3d/surface_gdi.c
+++ b/dlls/wined3d/surface_gdi.c
@@ -1605,7 +1605,6 @@ const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl =
     IWineGDISurfaceImpl_LoadTexture,
     IWineGDISurfaceImpl_SaveSnapshot,
     IWineD3DSurfaceImpl_SetContainer,
-    IWineD3DSurfaceImpl_SetPBufferState,
     IWineD3DSurfaceImpl_SetGlTextureDesc,
     IWineD3DSurfaceImpl_GetGlDesc,
     IWineD3DSurfaceImpl_GetData,
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 7a8c4b8..ddb487e 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1082,7 +1082,6 @@ HRESULT WINAPI IWineD3DSurfaceImpl_SetColorKey(IWineD3DSurface *iface, DWORD Fla
 HRESULT WINAPI IWineD3DSurfaceImpl_CleanDirtyRect(IWineD3DSurface *iface);
 extern HRESULT WINAPI IWineD3DSurfaceImpl_AddDirtyRect(IWineD3DSurface *iface, CONST RECT* pDirtyRect);
 HRESULT WINAPI IWineD3DSurfaceImpl_SetContainer(IWineD3DSurface *iface, IWineD3DBase *container);
-HRESULT WINAPI IWineD3DSurfaceImpl_SetPBufferState(IWineD3DSurface *iface, BOOL inPBuffer, BOOL  inTexture);
 void WINAPI IWineD3DSurfaceImpl_SetGlTextureDesc(IWineD3DSurface *iface, UINT textureName, int target);
 void WINAPI IWineD3DSurfaceImpl_GetGlDesc(IWineD3DSurface *iface, glDescriptor **glDescription);
 const void *WINAPI IWineD3DSurfaceImpl_GetData(IWineD3DSurface *iface);
diff --git a/include/wine/wined3d_interface.h b/include/wine/wined3d_interface.h
index 3783ebc..dfa5125 100644
--- a/include/wine/wined3d_interface.h
+++ b/include/wine/wined3d_interface.h
@@ -1113,7 +1113,6 @@ DECLARE_INTERFACE_(IWineD3DSurface,IWineD3DResource)
     STDMETHOD(LoadTexture)(THIS) PURE;
     STDMETHOD(SaveSnapshot)(THIS_ const char *filename) PURE;
     STDMETHOD(SetContainer)(THIS_ IWineD3DBase *container) PURE;
-    STDMETHOD(SetPBufferState)(THIS_ BOOL inPBuffer, BOOL  inTexture) PURE;
     STDMETHOD_(void,SetGlTextureDesc)(THIS_ UINT textureName, int target) PURE;
     STDMETHOD_(void,GetGlDesc)(THIS_ glDescriptor **glDescription) PURE;
     STDMETHOD_(CONST void *, GetData)(THIS) PURE;
@@ -1168,7 +1167,6 @@ DECLARE_INTERFACE_(IWineD3DSurface,IWineD3DResource)
 #define IWineD3DSurface_LoadTexture(p)               (p)->lpVtbl->LoadTexture(p)
 #define IWineD3DSurface_SaveSnapshot(p,a)            (p)->lpVtbl->SaveSnapshot(p,a)
 #define IWineD3DSurface_SetContainer(p,a)            (p)->lpVtbl->SetContainer(p,a)
-#define IWineD3DSurface_SetPBufferState(p,a,b)       (p)->lpVtbl->SetPBufferState(p,a,b)
 #define IWineD3DSurface_SetGlTextureDesc(p,a,b)      (p)->lpVtbl->SetGlTextureDesc(p,a,b)
 #define IWineD3DSurface_GetGlDesc(p,a)               (p)->lpVtbl->GetGlDesc(p,a)
 #define IWineD3DSurface_GetData(p)                   (p)->lpVtbl->GetData(p)




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