Stefan Dösinger : wined3d: Blit the offscreen texture into the drawable if needed.

Alexandre Julliard julliard at wine.codeweavers.com
Mon Mar 12 08:28:29 CDT 2007


Module: wine
Branch: master
Commit: 603e7933ea780de8980db9275d0770bd2828cb5c
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=603e7933ea780de8980db9275d0770bd2828cb5c

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Sat Mar 10 00:55:08 2007 +0100

wined3d: Blit the offscreen texture into the drawable if needed.

When using pbuffer or back buffer offscreen rendering the content of
the drawable will have been overwritten. Thus the texture has to be
written into the drawable. An exception is the (pretty common) case
that the whole render target is cleared before rendering to it.

---

 dlls/wined3d/context.c         |    3 +
 dlls/wined3d/device.c          |   26 ++++++--
 dlls/wined3d/drawprim.c        |  128 ++++++++++++++++++++++++++++++++++++++++
 dlls/wined3d/wined3d_private.h |    2 +
 4 files changed, 153 insertions(+), 6 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=603e7933ea780de8980db9275d0770bd2828cb5c



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