Stefan Dösinger : wined3d: Blit the offscreen texture into the drawable if needed.
julliard at wine.codeweavers.com
Mon Mar 12 08:28:29 CDT 2007
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Sat Mar 10 00:55:08 2007 +0100
wined3d: Blit the offscreen texture into the drawable if needed.
When using pbuffer or back buffer offscreen rendering the content of
the drawable will have been overwritten. Thus the texture has to be
written into the drawable. An exception is the (pretty common) case
that the whole render target is cleared before rendering to it.
dlls/wined3d/context.c | 3 +
dlls/wined3d/device.c | 26 ++++++--
dlls/wined3d/drawprim.c | 128 ++++++++++++++++++++++++++++++++++++++++
dlls/wined3d/wined3d_private.h | 2 +
4 files changed, 153 insertions(+), 6 deletions(-)
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