H. Verbeet : wined3d:
Remove some redundant code in IWineD3DVertexBufferImpl_FindDecl().
Alexandre Julliard
julliard at wine.codeweavers.com
Tue Mar 13 07:56:03 CDT 2007
Module: wine
Branch: master
Commit: 62fff2eab869a5f92fef0727511e027ea5bcff0d
URL: http://source.winehq.org/git/wine.git/?a=commit;h=62fff2eab869a5f92fef0727511e027ea5bcff0d
Author: H. Verbeet <hverbeet at gmail.com>
Date: Mon Mar 12 23:22:22 2007 +0100
wined3d: Remove some redundant code in IWineD3DVertexBufferImpl_FindDecl().
---
dlls/wined3d/vertexbuffer.c | 7 -------
1 files changed, 0 insertions(+), 7 deletions(-)
diff --git a/dlls/wined3d/vertexbuffer.c b/dlls/wined3d/vertexbuffer.c
index 63b381a..e832439 100644
--- a/dlls/wined3d/vertexbuffer.c
+++ b/dlls/wined3d/vertexbuffer.c
@@ -172,7 +172,6 @@ inline BOOL WINAPI IWineD3DVertexBufferImpl_FindDecl(IWineD3DVertexBufferImpl *T
return FALSE;
}
- memset(&strided, 0, sizeof(strided));
/* There are certain vertex data types that need to be fixed up. The Vertex Buffers FVF doesn't
* help finding them, only the vertex declaration or the device FVF can determine that at drawPrim
* time. Rules are as follows:
@@ -211,12 +210,6 @@ inline BOOL WINAPI IWineD3DVertexBufferImpl_FindDecl(IWineD3DVertexBufferImpl *T
if(strided.u.s.position2.VBO != This->vbo) memset(&strided.u.s.position2, 0, sizeof(strided.u.s.position2));
}
- /* Filter out data that does not come from this VBO */
- if(strided.u.s.position.VBO != This->vbo) memset(&strided.u.s.position, 0, sizeof(strided.u.s.position));
- if(strided.u.s.diffuse.VBO != This->vbo) memset(&strided.u.s.diffuse, 0, sizeof(strided.u.s.diffuse));
- if(strided.u.s.specular.VBO != This->vbo) memset(&strided.u.s.specular, 0, sizeof(strided.u.s.specular));
- if(strided.u.s.position2.VBO != This->vbo) memset(&strided.u.s.position2, 0, sizeof(strided.u.s.position2));
-
/* We have a declaration now in the buffer */
This->Flags |= VBFLAG_HASDESC;
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