Stefan Dösinger : wined3d: Store the pixel format in the texture.
Alexandre Julliard
julliard at wine.codeweavers.com
Wed Mar 21 17:02:50 CDT 2007
Module: wine
Branch: master
Commit: 2cdbd9a53d378e7253fbb54002ed056c59e171e4
URL: http://source.winehq.org/git/wine.git/?a=commit;h=2cdbd9a53d378e7253fbb54002ed056c59e171e4
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Tue Mar 20 23:01:15 2007 +0100
wined3d: Store the pixel format in the texture.
---
dlls/wined3d/device.c | 4 ++++
1 files changed, 4 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index da1b8c9..7863714 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -823,6 +823,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateTexture(IWineD3DDevice *iface, U
object->pow2scalingFactorY = (((float)Height) / ((float)pow2Height));
TRACE(" xf(%f) yf(%f)\n", object->pow2scalingFactorX, object->pow2scalingFactorY);
+ object->baseTexture.format = Format;
+
/* Calculate levels for mip mapping */
if (Levels == 0) {
TRACE("calculating levels %d\n", object->baseTexture.levels);
@@ -896,6 +898,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateVolumeTexture(IWineD3DDevice *ifa
object->width = Width;
object->height = Height;
object->depth = Depth;
+ object->baseTexture.format = Format;
/* Calculate levels for mip mapping */
if (Levels == 0) {
@@ -1011,6 +1014,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateCubeTexture(IWineD3DDevice *iface
/* TODO: support for native non-power 2 */
/* Precalculated scaling for 'faked' non power of two texture coords */
object->pow2scalingFactor = ((float)EdgeLength) / ((float)pow2EdgeLength);
+ object->baseTexture.format = Format;
/* Calculate levels for mip mapping */
if (Levels == 0) {
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