Fabian Bieler : wined3d: Implement support for projective textures in ps 2. 0 and later.

Alexandre Julliard julliard at wine.codeweavers.com
Thu Mar 29 14:43:34 CDT 2007


Module: wine
Branch: master
Commit: 333de16fb6c7feff63914a50d9b8ce226836064a
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=333de16fb6c7feff63914a50d9b8ce226836064a

Author: Fabian Bieler <der.fabe at gmx.net>
Date:   Thu Mar 29 18:44:57 2007 +0200

wined3d: Implement support for projective textures in ps 2.0 and later.

---

 dlls/wined3d/baseshader.c            |    3 +++
 dlls/wined3d/glsl_shader.c           |    9 +++++++--
 dlls/wined3d/wined3d_private_types.h |    3 +++
 3 files changed, 13 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/baseshader.c b/dlls/wined3d/baseshader.c
index 3446570..f4230d7 100644
--- a/dlls/wined3d/baseshader.c
+++ b/dlls/wined3d/baseshader.c
@@ -941,6 +941,9 @@ void shader_trace_init(
                             default:
                                 TRACE("_(%u)", op);
                         }
+                    } else if (curOpcode->opcode == WINED3DSIO_TEX &&
+                               This->baseShader.hex_version >= WINED3DPS_VERSION(2,0)) {
+                        if(opcode_token & WINED3DSI_TEXLD_PROJECT) TRACE("p");
                     }
 
                     /* Destination token */
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 2508eaa..707c325 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -1472,8 +1472,13 @@ void pshader_glsl_tex(SHADER_OPCODE_ARG* arg) {
         }
     } else {
         sampler_idx = arg->src[1] & WINED3DSP_REGNUM_MASK;
-        /* TODO: Handle D3DSI_TEXLD_PROJECTED... */
-        projected = FALSE;
+        if(arg->opcode_token & WINED3DSI_TEXLD_PROJECT) {
+                /* ps 2.0 texldp instruction always divides by the fourth component. */
+                projected = TRUE;
+                mask = WINED3DSP_WRITEMASK_3;
+        } else {
+            projected = FALSE;
+        }
     }
 
     sampler_type = arg->reg_maps->samplers[sampler_idx] & WINED3DSP_TEXTURETYPE_MASK;
diff --git a/dlls/wined3d/wined3d_private_types.h b/dlls/wined3d/wined3d_private_types.h
index 01f5d26..3550910 100644
--- a/dlls/wined3d/wined3d_private_types.h
+++ b/dlls/wined3d/wined3d_private_types.h
@@ -291,6 +291,9 @@ typedef enum _WINED3DSHADER_INSTRUCTION_OPCODE_TYPE {
 
 #define WINED3DSHADER_INSTRUCTION_PREDICATED (1 << 28)
 
+/* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
+#define WINED3DSI_TEXLD_PROJECT 0x00010000
+
 /** Shader version tokens, and shader end tokens **/
 
 #define WINED3DPS_VERSION(major, minor) (0xFFFF0000 | ((major) << 8) | (minor))




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