Stefan Dösinger : wined3d: Support bump environment mapping using GL_NV_texture_shader.
Alexandre Julliard
julliard at wine.codeweavers.com
Thu May 10 07:49:51 CDT 2007
Module: wine
Branch: master
Commit: 81504d6a2d2d5aa06e7f26e46b4afeb13a082eef
URL: http://source.winehq.org/git/wine.git/?a=commit;h=81504d6a2d2d5aa06e7f26e46b4afeb13a082eef
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Mon May 7 21:08:14 2007 +0200
wined3d: Support bump environment mapping using GL_NV_texture_shader.
---
dlls/wined3d/context.c | 24 +++++++
dlls/wined3d/directx.c | 31 ++++++++-
dlls/wined3d/state.c | 132 +++++++++++++++++++++++++++++----------
dlls/wined3d/utils.c | 28 +++++++--
dlls/wined3d/wined3d_private.h | 1 +
5 files changed, 173 insertions(+), 43 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=81504d6a2d2d5aa06e7f26e46b4afeb13a082eef
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