Stefan Dösinger : wined3d: Support bump environment mapping using GL_NV_texture_shader.

Alexandre Julliard julliard at wine.codeweavers.com
Thu May 10 07:49:51 CDT 2007


Module: wine
Branch: master
Commit: 81504d6a2d2d5aa06e7f26e46b4afeb13a082eef
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=81504d6a2d2d5aa06e7f26e46b4afeb13a082eef

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Mon May  7 21:08:14 2007 +0200

wined3d: Support bump environment mapping using GL_NV_texture_shader.

---

 dlls/wined3d/context.c         |   24 +++++++
 dlls/wined3d/directx.c         |   31 ++++++++-
 dlls/wined3d/state.c           |  132 +++++++++++++++++++++++++++++----------
 dlls/wined3d/utils.c           |   28 +++++++--
 dlls/wined3d/wined3d_private.h |    1 +
 5 files changed, 173 insertions(+), 43 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=81504d6a2d2d5aa06e7f26e46b4afeb13a082eef



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