Stefan Dösinger : ddraw: Hold the lock in IDirect3DX methods.
Alexandre Julliard
julliard at wine.codeweavers.com
Thu May 31 08:33:39 CDT 2007
Module: wine
Branch: master
Commit: ed3f6e8d32bb4141af67be1898b14239a3d98291
URL: http://source.winehq.org/git/wine.git/?a=commit;h=ed3f6e8d32bb4141af67be1898b14239a3d98291
Author: Stefan Dösinger <stefandoesinger at gmx.at>
Date: Wed May 30 15:38:58 2007 +0200
ddraw: Hold the lock in IDirect3DX methods.
---
dlls/ddraw/direct3d.c | 39 ++++++++++++++++++++++++++++++++++++---
1 files changed, 36 insertions(+), 3 deletions(-)
diff --git a/dlls/ddraw/direct3d.c b/dlls/ddraw/direct3d.c
index e147094..f0c3516 100644
--- a/dlls/ddraw/direct3d.c
+++ b/dlls/ddraw/direct3d.c
@@ -253,13 +253,19 @@ IDirect3DImpl_7_EnumDevices(IDirect3D7 *iface,
HRESULT hr;
TRACE("(%p)->(%p,%p)\n", This, Callback, Context);
+ EnterCriticalSection(&ddraw_cs);
TRACE("(%p) Enumerating WineD3D D3Device7 interface\n", This);
hr = IDirect3DImpl_GetCaps(This->wineD3D, &oldDesc, &ddesc);
- if(hr != D3D_OK) return hr;
+ if(hr != D3D_OK)
+ {
+ LeaveCriticalSection(&ddraw_cs);
+ return hr;
+ }
Callback(interface_name, device_name, &ddesc, Context);
TRACE("(%p) End of enumeration\n", This);
+ LeaveCriticalSection(&ddraw_cs);
return D3D_OK;
}
@@ -297,9 +303,14 @@ IDirect3DImpl_3_EnumDevices(IDirect3D3 *iface,
strcpy(device_name,"direct3d");
TRACE("(%p)->(%p,%p)\n", This, Callback, Context);
+ EnterCriticalSection(&ddraw_cs);
hr = IDirect3DImpl_GetCaps(This->wineD3D, &dref, &newDesc);
- if(hr != D3D_OK) return hr;
+ if(hr != D3D_OK)
+ {
+ LeaveCriticalSection(&ddraw_cs);
+ return hr;
+ }
/* Do I have to enumerate the reference id? Note from old d3d7:
* "It seems that enumerating the reference IID on Direct3D 1 games
@@ -333,6 +344,7 @@ IDirect3DImpl_3_EnumDevices(IDirect3D3 *iface,
if(hr != D3DENUMRET_OK)
{
TRACE("Application cancelled the enumeration\n");
+ LeaveCriticalSection(&ddraw_cs);
return D3D_OK;
}
}
@@ -347,10 +359,12 @@ IDirect3DImpl_3_EnumDevices(IDirect3D3 *iface,
if(hr != D3DENUMRET_OK)
{
TRACE("Application cancelled the enumeration\n");
+ LeaveCriticalSection(&ddraw_cs);
return D3D_OK;
}
TRACE("(%p) End of enumeration\n", This);
+ LeaveCriticalSection(&ddraw_cs);
return D3D_OK;
}
@@ -748,6 +762,7 @@ IDirect3DImpl_7_CreateDevice(IDirect3D7 *iface,
IDirectDrawSurfaceImpl *target = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, Surface);
TRACE("(%p)->(%s,%p,%p)\n", iface, debugstr_guid(refiid), Surface, Device);
+ EnterCriticalSection(&ddraw_cs);
*Device = NULL;
/* Fail device creation if non-opengl surfaces are used */
@@ -758,6 +773,7 @@ IDirect3DImpl_7_CreateDevice(IDirect3D7 *iface,
/* We only hit this path if a default surface is set in the registry. Incorrect autodetection
* is caught in CreateSurface or QueryInterface
*/
+ LeaveCriticalSection(&ddraw_cs);
return DDERR_NO3D;
}
@@ -765,6 +781,7 @@ IDirect3DImpl_7_CreateDevice(IDirect3D7 *iface,
if(This->d3ddevice)
{
FIXME("(%p): Only one Direct3D device per DirectDraw object supported\n", This);
+ LeaveCriticalSection(&ddraw_cs);
return DDERR_INVALIDPARAMS;
}
@@ -772,6 +789,7 @@ IDirect3DImpl_7_CreateDevice(IDirect3D7 *iface,
if(!object)
{
ERR("Out of memory when allocating a IDirect3DDevice implementation\n");
+ LeaveCriticalSection(&ddraw_cs);
return DDERR_OUTOFMEMORY;
}
@@ -799,6 +817,7 @@ IDirect3DImpl_7_CreateDevice(IDirect3D7 *iface,
{
ERR("Allocating memory for an index buffer parent failed\n");
HeapFree(GetProcessHeap(), 0, object);
+ LeaveCriticalSection(&ddraw_cs);
return DDERR_OUTOFMEMORY;
}
ICOM_INIT_INTERFACE(IndexBufferParent, IParent, IParent_Vtbl);
@@ -822,6 +841,7 @@ IDirect3DImpl_7_CreateDevice(IDirect3D7 *iface,
{
ERR("Failed to create an index buffer\n");
HeapFree(GetProcessHeap(), 0, object);
+ LeaveCriticalSection(&ddraw_cs);
return hr;
}
IndexBufferParent->child = (IUnknown *) object->indexbuffer;
@@ -898,6 +918,7 @@ IDirect3DImpl_7_CreateDevice(IDirect3D7 *iface,
IWineD3DDevice_SetRenderState(This->wineD3DDevice,
WINED3DRS_ZENABLE,
IDirect3DDeviceImpl_UpdateDepthStencil(object));
+ LeaveCriticalSection(&ddraw_cs);
return D3D_OK;
}
@@ -1010,6 +1031,7 @@ IDirect3DImpl_7_CreateVertexBuffer(IDirect3D7 *iface,
object->Caps = Desc->dwCaps;
object->ddraw = This;
+ EnterCriticalSection(&ddraw_cs);
hr = IWineD3DDevice_CreateVertexBuffer(This->wineD3DDevice,
get_flexible_vertex_size(Desc->dwFVF) * Desc->dwNumVertices,
Desc->dwCaps & D3DVBCAPS_WRITEONLY ? WINED3DUSAGE_WRITEONLY : 0,
@@ -1022,6 +1044,7 @@ IDirect3DImpl_7_CreateVertexBuffer(IDirect3D7 *iface,
{
ERR("(%p) IWineD3DDevice::CreateVertexBuffer failed with hr=%08x\n", This, hr);
HeapFree(GetProcessHeap(), 0, object);
+ LeaveCriticalSection(&ddraw_cs);
if (hr == WINED3DERR_INVALIDCALL)
return DDERR_INVALIDPARAMS;
else
@@ -1035,6 +1058,7 @@ IDirect3DImpl_7_CreateVertexBuffer(IDirect3D7 *iface,
ERR("Cannot find the vertex declaration for fvf %08x\n", Desc->dwFVF);
IWineD3DVertexBuffer_Release(object->wineD3DVertexBuffer);
HeapFree(GetProcessHeap(), 0, object);
+ LeaveCriticalSection(&ddraw_cs);
return DDERR_INVALIDPARAMS;
}
IWineD3DVertexDeclaration_AddRef(object->wineD3DVertexDeclaration);
@@ -1043,6 +1067,7 @@ IDirect3DImpl_7_CreateVertexBuffer(IDirect3D7 *iface,
*VertexBuffer = ICOM_INTERFACE(object, IDirect3DVertexBuffer7);
TRACE("(%p) Created new vertex buffer implementation at %p, returning interface at %p\n", This, object, *VertexBuffer);
+ LeaveCriticalSection(&ddraw_cs);
return D3D_OK;
}
@@ -1113,6 +1138,7 @@ IDirect3DImpl_7_EnumZBufferFormats(IDirect3D7 *iface,
if(!Callback)
return DDERR_INVALIDPARAMS;
+ EnterCriticalSection(&ddraw_cs);
for(i = 0; i < sizeof(FormatList) / sizeof(WINED3DFORMAT); i++)
{
hr = IWineD3D_CheckDeviceFormat(This->wineD3D,
@@ -1135,11 +1161,13 @@ IDirect3DImpl_7_EnumZBufferFormats(IDirect3D7 *iface,
if(hr != DDENUMRET_OK)
{
TRACE("Format enumeration cancelled by application\n");
+ LeaveCriticalSection(&ddraw_cs);
return D3D_OK;
}
}
}
TRACE("End of enumeration\n");
+ LeaveCriticalSection(&ddraw_cs);
return D3D_OK;
}
@@ -1312,8 +1340,13 @@ IDirect3DImpl_GetCaps(IWineD3D *WineD3D,
WCaps.Reserved3 = NULL;
/* Now get the caps */
+ EnterCriticalSection(&ddraw_cs);
hr = IWineD3D_GetDeviceCaps(WineD3D, 0, WINED3DDEVTYPE_HAL, &WCaps);
- if(hr != D3D_OK) return hr;
+ LeaveCriticalSection(&ddraw_cs);
+ if(hr != D3D_OK)
+ {
+ return hr;
+ }
/* Remove all non-d3d7 caps */
Desc7->dwDevCaps &= (
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