Stefan Dösinger : wined3d: Keep GL_TEXTURE_2D enabled when using dummy textures.

Alexandre Julliard julliard at wine.codeweavers.com
Thu May 31 08:33:40 CDT 2007


Module: wine
Branch: master
Commit: 2854c5420186f3f4f2b824f8c81a57614b62f384
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=2854c5420186f3f4f2b824f8c81a57614b62f384

Author: Stefan Dösinger <stefandoesinger at gmx.at>
Date:   Fri May 25 14:14:28 2007 +0200

wined3d: Keep GL_TEXTURE_2D enabled when using dummy textures.

---

 dlls/wined3d/state.c |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 2392a94..6676cf3 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -1610,8 +1610,8 @@ static void activate_dimensions(DWORD stage, IWineD3DStateBlockImpl *stateblock,
         if(GL_SUPPORT(NV_TEXTURE_SHADER2)) {
             glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_NONE);
         } else {
-            glDisable(GL_TEXTURE_2D);
-            checkGLcall("glDisable(GL_TEXTURE_2D)");
+            glEnable(GL_TEXTURE_2D);
+            checkGLcall("glEnable(GL_TEXTURE_2D)");
             glDisable(GL_TEXTURE_3D);
             checkGLcall("glDisable(GL_TEXTURE_3D)");
             if(GL_SUPPORT(ARB_TEXTURE_CUBE_MAP)) {




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