Stefan Dösinger : wined3d: Make resource memory 32 byte aligned.

Alexandre Julliard julliard at winehq.org
Thu Nov 1 07:39:43 CDT 2007


Module: wine
Branch: master
Commit: 393ed4a070a38f093fc8920affd72cb77eb0942e
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=393ed4a070a38f093fc8920affd72cb77eb0942e

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Mon Oct 22 13:30:14 2007 +0200

wined3d: Make resource memory 32 byte aligned.

---

 dlls/d3d9/tests/device.c       |   71 ++++++++++++++++++++++++++++++++++++++++
 dlls/wined3d/device.c          |   11 +++++-
 dlls/wined3d/surface.c         |    5 ++-
 dlls/wined3d/wined3d_private.h |    2 +
 4 files changed, 85 insertions(+), 4 deletions(-)

diff --git a/dlls/d3d9/tests/device.c b/dlls/d3d9/tests/device.c
index 2402a97..4f655b6 100644
--- a/dlls/d3d9/tests/device.c
+++ b/dlls/d3d9/tests/device.c
@@ -1449,6 +1449,76 @@ static void test_null_stream(void)
     if(d3d9) IDirect3D9_Release(d3d9);
 }
 
+static inline const char *debug_d3dpool(D3DPOOL pool) {
+    switch(pool) {
+        case D3DPOOL_DEFAULT: return "D3DPOOL_DEFAULT";
+        case D3DPOOL_SYSTEMMEM: return "D3DPOOL_SYSTEMMEM";
+        case D3DPOOL_SCRATCH: return "D3DPOOL_SCRATCH";
+        case D3DPOOL_MANAGED: return "D3DPOOL_MANAGED";
+        default:
+        return "unknown pool";
+    }
+}
+
+static void test_vertex_buffer_alignment(void)
+{
+    IDirect3DVertexBuffer9 *buffer = NULL;
+    D3DPRESENT_PARAMETERS present_parameters;
+    IDirect3DDevice9 *device = NULL;
+    IDirect3D9 *d3d9;
+    HWND hwnd;
+    HRESULT hr;
+    D3DPOOL pools[] = {D3DPOOL_DEFAULT, D3DPOOL_SYSTEMMEM, D3DPOOL_SCRATCH, D3DPOOL_MANAGED};
+    DWORD sizes[] = {1, 4, 16, 17, 32, 33, 64, 65, 1024, 1025, 1048576, 1048577};
+    unsigned int i, j;
+    void *data;
+
+    d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
+    ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
+    hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
+    ok(hwnd != NULL, "Failed to create window\n");
+    if (!d3d9 || !hwnd) goto cleanup;
+
+    ZeroMemory(&present_parameters, sizeof(present_parameters));
+    present_parameters.Windowed = TRUE;
+    present_parameters.hDeviceWindow = hwnd;
+    present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
+
+    hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
+                                  D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device );
+    ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %s\n", DXGetErrorString9(hr));
+    if(!device)
+    {
+        skip("Failed to create a d3d device\n");
+        goto cleanup;
+    }
+
+    for(i = 0; i < (sizeof(sizes) / sizeof(sizes[0])); i++) {
+        for(j = 0; j < (sizeof(pools) / sizeof(pools[0])); j++) {
+            hr = IDirect3DDevice9_CreateVertexBuffer(device, sizes[i], 0, 0, pools[j], &buffer, NULL);
+            if(pools[j] == D3DPOOL_SCRATCH) {
+                ok(hr == D3DERR_INVALIDCALL, "Creating a D3DPOOL_SCRATCH buffer returned (0x%08x)\n", hr);
+            } else {
+                ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexBuffer failed (0x%08x). Pool = %s, size %d\n", hr,
+                   debug_d3dpool(pools[j]), sizes[i]);
+            }
+            if(FAILED(hr)) continue;
+
+            hr = IDirect3DVertexBuffer9_Lock(buffer, 0, 0, (void **) &data, 0);
+            ok(SUCCEEDED(hr), "IDirect3DVertexBuffer9_Lock failed (0x%08x)\n", hr);
+            ok(((DWORD_PTR) data & 31) == 0, "Vertex buffer start address is not 32 byte aligned(size: %d, pool: %s, data: %p)\n",
+               sizes[i], debug_d3dpool(pools[j]), data);
+            hr = IDirect3DVertexBuffer9_Unlock(buffer);
+            ok(SUCCEEDED(hr), "IDirect3DVertexBuffer9_Unlock failed (0x%08x)\n", hr);
+
+            if(buffer) IDirect3DVertexBuffer9_Release(buffer);
+        }
+    }
+
+    cleanup:
+    if(d3d9) IDirect3D9_Release(d3d9);
+}
+
 START_TEST(device)
 {
     HMODULE d3d9_handle = LoadLibraryA( "d3d9.dll" );
@@ -1473,5 +1543,6 @@ START_TEST(device)
         test_depthstenciltest();
         test_draw_indexed();
         test_null_stream();
+        test_vertex_buffer_alignment();
     }
 }
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index db7a4e3..dd6bde8 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -101,14 +101,14 @@ static void WINAPI IWineD3DDeviceImpl_AddResource(IWineD3DDevice *iface, IWineD3
         } \
         WineD3DAdapterChangeGLRam(This, _size); \
     } \
-    object->resource.heapMemory = (0 == _size ? NULL : HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, _size + 4)); \
+    object->resource.heapMemory = (0 == _size ? NULL : HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, _size + RESOURCE_ALIGNMENT)); \
     if (object->resource.heapMemory == NULL && _size != 0) { \
         FIXME("Out of memory!\n"); \
         HeapFree(GetProcessHeap(), 0, object); \
         *pp##type = NULL; \
         return WINED3DERR_OUTOFVIDEOMEMORY; \
     } \
-    object->resource.allocatedMemory = object->resource.heapMemory; \
+    object->resource.allocatedMemory = (BYTE *)(((ULONG_PTR) object->resource.heapMemory + (RESOURCE_ALIGNMENT - 1)) & ~(RESOURCE_ALIGNMENT - 1)); \
     *pp##type = (IWineD3D##type *) object; \
     IWineD3DDeviceImpl_AddResource(iface, (IWineD3DResource *)object) ;\
     TRACE("(%p) : Created resource %p\n", This, object); \
@@ -304,6 +304,13 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateVertexBuffer(IWineD3DDevice *ifac
         WARN("Size 0 requested, returning WINED3DERR_INVALIDCALL\n");
         *ppVertexBuffer = NULL;
         return WINED3DERR_INVALIDCALL;
+    } else if(Pool == WINED3DPOOL_SCRATCH) {
+        /* The d3d9 testsuit shows that this is not allowed. It doesn't make much sense
+         * anyway, SCRATCH vertex buffers aren't useable anywhere
+         */
+        WARN("Vertex buffer in D3DPOOL_SCRATCH requested, returning WINED3DERR_INVALIDCALL\n");
+        *ppVertexBuffer = NULL;
+        return WINED3DERR_INVALIDCALL;
     }
 
     D3DCREATERESOURCEOBJECTINSTANCE(object, VertexBuffer, WINED3DRTYPE_VERTEXBUFFER, Size)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 6637539..5b6e908 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -677,8 +677,9 @@ static void surface_prepare_system_memory(IWineD3DSurfaceImpl *This) {
         /* Whatever surface we have, make sure that there is memory allocated for the downloaded copy,
          * or a pbo to map
          */
-        This->resource.heapMemory = HeapAlloc(GetProcessHeap() ,0 , This->resource.size + 4);
-        This->resource.allocatedMemory = This->resource.heapMemory;
+        This->resource.heapMemory = HeapAlloc(GetProcessHeap() ,0 , This->resource.size + RESOURCE_ALIGNMENT);
+        This->resource.allocatedMemory =
+                (BYTE *)(((ULONG_PTR) This->resource.heapMemory + (RESOURCE_ALIGNMENT - 1)) & ~(RESOURCE_ALIGNMENT - 1));
         if(This->Flags & SFLAG_INSYSMEM) {
             ERR("Surface without memory or pbo has SFLAG_INSYSMEM set!\n");
         }
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index fdfd43f..cac31a8 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -830,6 +830,8 @@ typedef struct IWineD3DResourceImpl
     IWineD3DResourceClass   resource;
 } IWineD3DResourceImpl;
 
+/* Tests show that the start address of resources is 32 byte aligned */
+#define RESOURCE_ALIGNMENT 32
 
 /*****************************************************************************
  * IWineD3DVertexBuffer implementation structure (extends IWineD3DResourceImpl)




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