Stefan Dösinger : wined3d: Handle ps 3. 0 varyings in a different way.
Alexandre Julliard
julliard at winehq.org
Tue Nov 6 08:24:41 CST 2007
Module: wine
Branch: master
Commit: 3febe738ab34fe9ed23b5818d7e8c2ec77e8399f
URL: http://source.winehq.org/git/wine.git/?a=commit;h=3febe738ab34fe9ed23b5818d7e8c2ec77e8399f
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Fri Oct 26 02:11:00 2007 +0200
wined3d: Handle ps 3.0 varyings in a different way.
---
dlls/wined3d/glsl_shader.c | 376 ++++++++++++++++++++++++++++++++--------
dlls/wined3d/pixelshader.c | 29 +++-
dlls/wined3d/vertexshader.c | 7 +-
dlls/wined3d/wined3d_private.h | 16 +-
4 files changed, 344 insertions(+), 84 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=3febe738ab34fe9ed23b5818d7e8c2ec77e8399f
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