Stefan Dösinger : wined3d: Handle ps 3. 0 varyings in a different way.

Alexandre Julliard julliard at winehq.org
Tue Nov 6 08:24:41 CST 2007


Module: wine
Branch: master
Commit: 3febe738ab34fe9ed23b5818d7e8c2ec77e8399f
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=3febe738ab34fe9ed23b5818d7e8c2ec77e8399f

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Fri Oct 26 02:11:00 2007 +0200

wined3d: Handle ps 3.0 varyings in a different way.

---

 dlls/wined3d/glsl_shader.c     |  376 ++++++++++++++++++++++++++++++++--------
 dlls/wined3d/pixelshader.c     |   29 +++-
 dlls/wined3d/vertexshader.c    |    7 +-
 dlls/wined3d/wined3d_private.h |   16 +-
 4 files changed, 344 insertions(+), 84 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=3febe738ab34fe9ed23b5818d7e8c2ec77e8399f



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