Stefan Dösinger : wined3d: Get rid of the conditionals in shader_glsl_compare.
Alexandre Julliard
julliard at winehq.org
Thu Nov 8 07:07:35 CST 2007
Module: wine
Branch: master
Commit: 98b291192f2b2579502f17d4c161fe1a18aa4966
URL: http://source.winehq.org/git/wine.git/?a=commit;h=98b291192f2b2579502f17d4c161fe1a18aa4966
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Mon Nov 5 23:13:00 2007 +0100
wined3d: Get rid of the conditionals in shader_glsl_compare.
---
dlls/wined3d/glsl_shader.c | 14 +++++++-------
1 files changed, 7 insertions(+), 7 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 46f87aa..0dfcccd 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -1563,17 +1563,17 @@ void shader_glsl_compare(SHADER_OPCODE_ARG* arg) {
shader_addline(arg->buffer, "vec%d(%s(%s, %s)));\n", mask_size, compare,
src0_param.param_str, src1_param.param_str);
} else {
- const char *compare;
-
switch(arg->opcode->opcode) {
- case WINED3DSIO_SLT: compare = "<"; break;
- case WINED3DSIO_SGE: compare = ">="; break;
- default: compare = "";
+ case WINED3DSIO_SLT:
+ shader_addline(arg->buffer, "step(%s, %s));\n", src0_param.param_str, src1_param.param_str);
+ break;
+ case WINED3DSIO_SGE:
+ shader_addline(arg->buffer, "step(%s, %s));\n", src1_param.param_str, src0_param.param_str);
+ break;
+ default:
FIXME("Can't handle opcode %s\n", arg->opcode->name);
}
- shader_addline(arg->buffer, "(%s %s %s) ? 1.0 : 0.0);\n",
- src0_param.param_str, compare, src1_param.param_str);
}
}
More information about the wine-cvs
mailing list