David Adam : d3dx8: Implement D3XMatrixMultiplyTranspose.

Alexandre Julliard julliard at winehq.org
Mon Nov 12 06:27:51 CST 2007


Module: wine
Branch: master
Commit: 3231c01c42acc4d1ccffb1712ec43f2236f8d6fd
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=3231c01c42acc4d1ccffb1712ec43f2236f8d6fd

Author: David Adam <David.Adam at math.cnrs.fr>
Date:   Sun Nov 11 17:24:43 2007 +0100

d3dx8: Implement D3XMatrixMultiplyTranspose.

---

 dlls/d3dx8/d3dx8.spec   |    1 +
 dlls/d3dx8/math.c       |    9 +++++++++
 dlls/d3dx8/tests/math.c |    8 ++++++++
 include/d3dx8math.h     |    1 +
 4 files changed, 19 insertions(+), 0 deletions(-)

diff --git a/dlls/d3dx8/d3dx8.spec b/dlls/d3dx8/d3dx8.spec
index 391da82..4b29b61 100644
--- a/dlls/d3dx8/d3dx8.spec
+++ b/dlls/d3dx8/d3dx8.spec
@@ -22,6 +22,7 @@
 @ stdcall D3DXVec4Transform(ptr ptr ptr)
 @ stdcall D3DXMatrixfDeterminant(ptr)
 @ stdcall D3DXMatrixMultiply(ptr ptr ptr)
+@ stdcall D3DXMatrixMultiplyTranspose(ptr ptr ptr)
 @ stdcall D3DXMatrixTranspose(ptr ptr)
 @ stdcall D3DXMatrixInverse(ptr ptr ptr)
 @ stdcall D3DXMatrixScaling(ptr long long long)
diff --git a/dlls/d3dx8/math.c b/dlls/d3dx8/math.c
index 6179dde..6468867 100644
--- a/dlls/d3dx8/math.c
+++ b/dlls/d3dx8/math.c
@@ -158,6 +158,15 @@ D3DXMATRIX* WINAPI D3DXMatrixMultiply(D3DXMATRIX *pout, CONST D3DXMATRIX *pm1, C
     return pout;
 }
 
+D3DXMATRIX* WINAPI D3DXMatrixMultiplyTranspose(D3DXMATRIX *pout, CONST D3DXMATRIX *pm1, CONST D3DXMATRIX *pm2)
+{
+    D3DXMATRIX temp;
+
+    D3DXMatrixMultiply(&temp, pm1, pm2);
+    D3DXMatrixTranspose(pout, &temp);
+    return pout;
+}
+
 D3DXMATRIX* WINAPI D3DXMatrixOrthoLH(D3DXMATRIX *pout, FLOAT w, FLOAT h, FLOAT zn, FLOAT zf)
 {
     D3DXMatrixIdentity(pout);
diff --git a/dlls/d3dx8/tests/math.c b/dlls/d3dx8/tests/math.c
index a796c6e..6a20a30 100644
--- a/dlls/d3dx8/tests/math.c
+++ b/dlls/d3dx8/tests/math.c
@@ -235,6 +235,14 @@ static void D3DXMatrixTest(void)
     D3DXMatrixMultiply(&gotmat,&mat,&mat2);
     expect_mat(expectedmat,gotmat);
 
+/*____________D3DXMatrixMultiplyTranspose____*/
+    expectedmat.m[0][0] = 73.0f; expectedmat.m[0][1] = 231.0f; expectedmat.m[0][2] = 239.0f; expectedmat.m[0][3] = -164.0f;
+    expectedmat.m[1][0] = 193.0f; expectedmat.m[1][1] = 551.0f; expectedmat.m[1][2] = 523.0f; expectedmat.m[1][3] = -320.0;
+    expectedmat.m[2][0] = -197.0f; expectedmat.m[2][1] = -489.0f; expectedmat.m[2][2] = -400.0f; expectedmat.m[2][3] = 187.0f;
+    expectedmat.m[3][0] = -77.0f; expectedmat.m[3][1] = -169.0f; expectedmat.m[3][2] = -116.0f; expectedmat.m[3][3] = 31.0f;
+    D3DXMatrixMultiplyTranspose(&gotmat,&mat,&mat2);
+    expect_mat(expectedmat,gotmat);
+
 /*____________D3DXMatrixOrthoLH_______________*/
     U(expectedmat).m[0][0] = 0.8f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
     U(expectedmat).m[1][0] = 0.0f; U(expectedmat).m[1][1] = 0.270270f; U(expectedmat).m[1][2] = 0.0f; U(expectedmat).m[1][3] = 0.0f;
diff --git a/include/d3dx8math.h b/include/d3dx8math.h
index 2d236df..e2cfc75 100644
--- a/include/d3dx8math.h
+++ b/include/d3dx8math.h
@@ -264,6 +264,7 @@ D3DXMATRIX* WINAPI D3DXMatrixInverse(D3DXMATRIX *pout, FLOAT *pdeterminant, CONS
 D3DXMATRIX* WINAPI D3DXMatrixLookAtLH(D3DXMATRIX *pout, CONST D3DXVECTOR3 *peye, CONST D3DXVECTOR3 *pat, CONST D3DXVECTOR3 *pup);
 D3DXMATRIX* WINAPI D3DXMatrixLookAtRH(D3DXMATRIX *pout, CONST D3DXVECTOR3 *peye, CONST D3DXVECTOR3 *pat, CONST D3DXVECTOR3 *pup);
 D3DXMATRIX* WINAPI D3DXMatrixMultiply(D3DXMATRIX *pout, CONST D3DXMATRIX *pm1, CONST D3DXMATRIX *pm2);
+D3DXMATRIX* WINAPI D3DXMatrixMultiplyTranspose(D3DXMATRIX *pout, CONST D3DXMATRIX *pm1, CONST D3DXMATRIX *pm2);
 D3DXMATRIX* WINAPI D3DXMatrixOrthoLH(D3DXMATRIX *pout, FLOAT w, FLOAT h, FLOAT zn, FLOAT zf);
 D3DXMATRIX* WINAPI D3DXMatrixOrthoOffCenterLH(D3DXMATRIX *pout, FLOAT l, FLOAT r, FLOAT b, FLOAT t, FLOAT zn, FLOAT zf);
 D3DXMATRIX* WINAPI D3DXMatrixOrthoOffCenterRH(D3DXMATRIX *pout, FLOAT l, FLOAT r, FLOAT b, FLOAT t, FLOAT zn, FLOAT zf);




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