Tony Wasserka : d3dx8: Implement the C++ stuff of the D3DXVECTOR3 structure .
Alexandre Julliard
julliard at winehq.org
Mon Nov 12 06:27:34 CST 2007
Module: wine
Branch: master
Commit: d320460765c16a990f4f6425c9a1483c08fe9046
URL: http://source.winehq.org/git/wine.git/?a=commit;h=d320460765c16a990f4f6425c9a1483c08fe9046
Author: Tony Wasserka <tony.wasserka at freenet.de>
Date: Fri Nov 9 18:54:12 2007 +0100
d3dx8: Implement the C++ stuff of the D3DXVECTOR3 structure.
---
include/d3dx8math.h | 32 +++++++++++++
include/d3dx8math.inl | 118 ++++++++++++++++++++++++++++++++++++++++++++++++-
2 files changed, 148 insertions(+), 2 deletions(-)
diff --git a/include/d3dx8math.h b/include/d3dx8math.h
index 385599f..383c80c 100644
--- a/include/d3dx8math.h
+++ b/include/d3dx8math.h
@@ -1,5 +1,6 @@
/*
* Copyright (C) 2007 David Adam
+ * Copyright (C) 2007 Tony Wasserka
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@@ -60,7 +61,38 @@ typedef struct D3DXVECTOR2
FLOAT x, y;
} D3DXVECTOR2, *LPD3DXVECTOR2;
+#ifdef __cplusplus
+typedef struct D3DXVECTOR3 : public D3DVECTOR
+{
+ D3DXVECTOR3();
+ D3DXVECTOR3(CONST FLOAT *pf);
+ D3DXVECTOR3(CONST D3DVECTOR& v);
+ D3DXVECTOR3(FLOAT fx, FLOAT fy, FLOAT fz);
+
+ operator FLOAT* ();
+ operator CONST FLOAT* () const;
+
+ D3DXVECTOR3& operator += (CONST D3DXVECTOR3&);
+ D3DXVECTOR3& operator -= (CONST D3DXVECTOR3&);
+ D3DXVECTOR3& operator *= (FLOAT);
+ D3DXVECTOR3& operator /= (FLOAT);
+
+ D3DXVECTOR3 operator + () const;
+ D3DXVECTOR3 operator - () const;
+
+ D3DXVECTOR3 operator + (CONST D3DXVECTOR3&) const;
+ D3DXVECTOR3 operator - (CONST D3DXVECTOR3&) const;
+ D3DXVECTOR3 operator * (FLOAT) const;
+ D3DXVECTOR3 operator / (FLOAT) const;
+
+ friend D3DXVECTOR3 operator * (FLOAT, CONST struct D3DXVECTOR3&);
+
+ BOOL operator == (CONST D3DXVECTOR3&) const;
+ BOOL operator != (CONST D3DXVECTOR3&) const;
+} D3DXVECTOR3, *LPD3DXVECTOR3;
+#else /* !__cplusplus */
typedef struct _D3DVECTOR D3DXVECTOR3, *LPD3DXVECTOR3;
+#endif /* !__cplusplus */
typedef struct D3DXVECTOR4
{
diff --git a/include/d3dx8math.inl b/include/d3dx8math.inl
index 8c21f68..a2fd130 100644
--- a/include/d3dx8math.inl
+++ b/include/d3dx8math.inl
@@ -1,5 +1,6 @@
/*
* Copyright (C) 2007 David Adam
+ * Copyright (C) 2007 Tony Wasserka
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@@ -19,8 +20,6 @@
#ifndef __D3DX8MATH_INL__
#define __D3DX8MATH_INL__
-/*_______________D3DXCOLOR_____________________*/
-
/* constructors & operators */
#ifdef __cplusplus
@@ -124,8 +123,123 @@ inline BOOL D3DXVECTOR2::operator != (CONST D3DXVECTOR2& v) const
return x != v.x || y != v.y;
}
+inline D3DXVECTOR3::D3DXVECTOR3()
+{
+}
+
+inline D3DXVECTOR3::D3DXVECTOR3(CONST FLOAT *pf)
+{
+ if(!pf) return;
+ x = pf[0];
+ y = pf[1];
+ z = pf[2];
+}
+
+inline D3DXVECTOR3::D3DXVECTOR3(CONST D3DVECTOR& v)
+{
+ x = v.x;
+ y = v.y;
+ z = v.z;
+}
+
+inline D3DXVECTOR3::D3DXVECTOR3(FLOAT fx, FLOAT fy, FLOAT fz)
+{
+ x = fx;
+ y = fy;
+ z = fz;
+}
+
+inline D3DXVECTOR3::operator FLOAT* ()
+{
+ return (FLOAT*)&x;
+}
+
+inline D3DXVECTOR3::operator CONST FLOAT* () const
+{
+ return (CONST FLOAT*)&x;
+}
+
+inline D3DXVECTOR3& D3DXVECTOR3::operator += (CONST D3DXVECTOR3& v)
+{
+ x += v.x;
+ y += v.y;
+ z += v.z;
+ return *this;
+}
+
+inline D3DXVECTOR3& D3DXVECTOR3::operator -= (CONST D3DXVECTOR3& v)
+{
+ x -= v.x;
+ y -= v.y;
+ z -= v.z;
+ return *this;
+}
+
+inline D3DXVECTOR3& D3DXVECTOR3::operator *= (FLOAT f)
+{
+ x *= f;
+ y *= f;
+ z *= f;
+ return *this;
+}
+
+inline D3DXVECTOR3& D3DXVECTOR3::operator /= (FLOAT f)
+{
+ x /= f;
+ y /= f;
+ z /= f;
+ return *this;
+}
+
+inline D3DXVECTOR3 D3DXVECTOR3::operator + () const
+{
+ return *this;
+}
+
+inline D3DXVECTOR3 D3DXVECTOR3::operator - () const
+{
+ return D3DXVECTOR3(-x, -y, -z);
+}
+
+inline D3DXVECTOR3 D3DXVECTOR3::operator + (CONST D3DXVECTOR3& v) const
+{
+ return D3DXVECTOR3(x + v.x, y + v.y, z + v.z);
+}
+
+inline D3DXVECTOR3 D3DXVECTOR3::operator - (CONST D3DXVECTOR3& v) const
+{
+ return D3DXVECTOR3(x - v.x, y - v.y, z - v.z);
+}
+
+inline D3DXVECTOR3 D3DXVECTOR3::operator * (FLOAT f) const
+{
+ return D3DXVECTOR3(x * f, y * f, z * f);
+}
+
+inline D3DXVECTOR3 D3DXVECTOR3::operator / (FLOAT f) const
+{
+ return D3DXVECTOR3(x / f, y / f, z / f);
+}
+
+inline D3DXVECTOR3 operator * (FLOAT f, CONST D3DXVECTOR3& v)
+{
+ return D3DXVECTOR3(f * v.x, f * v.y, f * v.z);
+}
+
+inline BOOL D3DXVECTOR3::operator == (CONST D3DXVECTOR3& v) const
+{
+ return x == v.x && y == v.y && z == v.z;
+}
+
+inline BOOL D3DXVECTOR3::operator != (CONST D3DXVECTOR3& v) const
+{
+ return x != v.x || y != v.y || z != v.z;
+}
+
#endif /* __cplusplus */
+/*_______________D3DXCOLOR_____________________*/
+
static inline D3DXCOLOR* D3DXColorAdd(D3DXCOLOR *pout, CONST D3DXCOLOR *pc1, CONST D3DXCOLOR *pc2)
{
if ( !pout || !pc1 || !pc2 ) return NULL;
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