David Adam : d3dx8: Implement D3DXPlaneFromPoints.
Alexandre Julliard
julliard at winehq.org
Tue Nov 20 10:54:59 CST 2007
Module: wine
Branch: master
Commit: 54d3bb28fd38badbc227d9cc0266d2ff88fd6770
URL: http://source.winehq.org/git/wine.git/?a=commit;h=54d3bb28fd38badbc227d9cc0266d2ff88fd6770
Author: David Adam <David.Adam at math.cnrs.fr>
Date: Mon Nov 19 14:34:46 2007 +0100
d3dx8: Implement D3DXPlaneFromPoints.
---
dlls/d3dx8/d3dx8.spec | 2 +-
dlls/d3dx8/math.c | 14 ++++++++++++++
dlls/d3dx8/tests/math.c | 16 +++++++++++++++-
include/d3dx8math.h | 1 +
4 files changed, 31 insertions(+), 2 deletions(-)
diff --git a/dlls/d3dx8/d3dx8.spec b/dlls/d3dx8/d3dx8.spec
index 5b35df4..4dd230b 100644
--- a/dlls/d3dx8/d3dx8.spec
+++ b/dlls/d3dx8/d3dx8.spec
@@ -64,7 +64,7 @@
@ stdcall D3DXPlaneNormalize(ptr ptr)
@ stdcall D3DXPlaneIntersectLine(ptr ptr ptr ptr)
@ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr)
-@ stub D3DXPlaneFromPoints
+@ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr)
@ stub D3DXPlaneTransform
@ stub D3DXColorAdjustSaturation
@ stub D3DXColorAdjustContrast
diff --git a/dlls/d3dx8/math.c b/dlls/d3dx8/math.c
index 875ca49..0727492 100644
--- a/dlls/d3dx8/math.c
+++ b/dlls/d3dx8/math.c
@@ -491,6 +491,20 @@ D3DXPLANE* WINAPI D3DXPlaneFromPointNormal(D3DXPLANE *pout, CONST D3DXVECTOR3 *p
return pout;
}
+D3DXPLANE* WINAPI D3DXPlaneFromPoints(D3DXPLANE *pout, CONST D3DXVECTOR3 *pv1, CONST D3DXVECTOR3 *pv2, CONST D3DXVECTOR3 *pv3)
+{
+ D3DXVECTOR3 edge1, edge2, normal, Nnormal;
+
+ edge1.x = 0.0f; edge1.y = 0.0f; edge1.z = 0.0f;
+ edge2.x = 0.0f; edge2.y = 0.0f; edge2.z = 0.0f;
+ D3DXVec3Subtract(&edge1, pv2, pv1);
+ D3DXVec3Subtract(&edge2, pv3, pv1);
+ D3DXVec3Cross(&normal, &edge1, &edge2);
+ D3DXVec3Normalize(&Nnormal, &normal);
+ D3DXPlaneFromPointNormal(pout, pv1, &Nnormal);
+ return pout;
+}
+
D3DXVECTOR3* WINAPI D3DXPlaneIntersectLine(D3DXVECTOR3 *pout, CONST D3DXPLANE *pp, CONST D3DXVECTOR3 *pv1, CONST D3DXVECTOR3 *pv2)
{
D3DXVECTOR3 direction, normal;
diff --git a/dlls/d3dx8/tests/math.c b/dlls/d3dx8/tests/math.c
index 2811fea..05b84fb 100644
--- a/dlls/d3dx8/tests/math.c
+++ b/dlls/d3dx8/tests/math.c
@@ -437,12 +437,13 @@ static void D3DXMatrixTest(void)
static void D3DXPlaneTest(void)
{
D3DXPLANE expectedplane, gotplane, nulplane, plane;
- D3DXVECTOR3 expectedvec, gotvec, vec1, vec2;
+ D3DXVECTOR3 expectedvec, gotvec, vec1, vec2, vec3;
LPD3DXVECTOR3 funcpointer;
D3DXVECTOR4 vec;
FLOAT expected, got;
plane.a = -3.0f; plane.b = -1.0f; plane.c = 4.0f; plane.d = 7.0f;
+
vec.x = 2.0f; vec.y = 5.0f; vec.z = -6.0f; vec.w = 11.0f;
/*_______________D3DXPlaneDot________________*/
@@ -485,6 +486,19 @@ static void D3DXPlaneTest(void)
D3DXPlaneFromPointNormal(&gotplane,&vec1,&vec2);
expect_plane(expectedplane, gotplane);
+/*_______________D3DXPlaneFromPoints_______*/
+ vec1.x = 1.0f; vec1.y = 2.0f; vec1.z = 3.0f;
+ vec2.x = 1.0f; vec2.y = -6.0f; vec2.z = -5.0f;
+ vec3.x = 83.0f; vec3.y = 74.0f; vec3.z = 65.0f;
+ expectedplane.a = 0.085914f; expectedplane.b = -0.704492f; expectedplane.c = 0.704492f; expectedplane.d = -0.790406f;
+ D3DXPlaneFromPoints(&gotplane,&vec1,&vec2,&vec3);
+ expect_plane(expectedplane, gotplane);
+ /* Test if 2 vectors are parallels */
+ vec3.x = 1.0f; vec3.y = 1.0f; vec3.z = 2.0f;
+ expectedplane.a = 0.0f; expectedplane.b = 0.0f; expectedplane.c = 0.0f; expectedplane.d = 0.0f;
+ D3DXPlaneFromPoints(&gotplane,&vec1,&vec2,&vec3);
+ expect_plane(expectedplane, gotplane);
+
/*_______________D3DXPlaneIntersectLine___________*/
vec1.x = 9.0f; vec1.y = 6.0f; vec1.z = 3.0f;
vec2.x = 2.0f; vec2.y = 5.0f; vec2.z = 8.0f;
diff --git a/include/d3dx8math.h b/include/d3dx8math.h
index 8c2cdc3..8082876 100644
--- a/include/d3dx8math.h
+++ b/include/d3dx8math.h
@@ -294,6 +294,7 @@ D3DXMATRIX* WINAPI D3DXMatrixTranslation(D3DXMATRIX *pout, FLOAT x, FLOAT y, FLO
D3DXMATRIX* WINAPI D3DXMatrixTranspose(D3DXMATRIX *pout, CONST D3DXMATRIX *pm);
D3DXPLANE* WINAPI D3DXPlaneFromPointNormal(D3DXPLANE *pout, CONST D3DXVECTOR3 *pvpoint, CONST D3DXVECTOR3 *pvnormal);
+D3DXPLANE* WINAPI D3DXPlaneFromPoints(D3DXPLANE *pout, CONST D3DXVECTOR3 *pv1, CONST D3DXVECTOR3 *pv2, CONST D3DXVECTOR3 *pv3);
D3DXVECTOR3* WINAPI D3DXPlaneIntersectLine(D3DXVECTOR3 *pout, CONST D3DXPLANE *pp, CONST D3DXVECTOR3 *pv1, CONST D3DXVECTOR3 *pv2);
D3DXPLANE* WINAPI D3DXPlaneNormalize(D3DXPLANE *pout, CONST D3DXPLANE *pp);
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