Stefan Dösinger : wined3d: Bool constants aren' t vectors.

Alexandre Julliard julliard at winehq.org
Wed Nov 21 07:47:41 CST 2007


Module: wine
Branch: master
Commit: afb06a11842f38313e2a7a6f85db7ff9013d75f1
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=afb06a11842f38313e2a7a6f85db7ff9013d75f1

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Sun Nov 18 17:28:32 2007 +0100

wined3d: Bool constants aren't vectors.

---

 dlls/wined3d/glsl_shader.c |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 1cc3ec8..d9e525b 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -293,7 +293,7 @@ static void shader_glsl_load_constantsB(
     for (i=0; i<max_constants; ++i) {
         if (NULL == constants_set || constants_set[i]) {
 
-            TRACE_(d3d_constants)("Loading constants %i: %i;\n", i, constants[i*4]);
+            TRACE_(d3d_constants)("Loading constants %i: %i;\n", i, constants[i]);
 
             /* TODO: Benchmark and see if it would be beneficial to store the 
              * locations of the constants to avoid looking up each time */
@@ -301,7 +301,7 @@ static void shader_glsl_load_constantsB(
             tmp_loc = GL_EXTCALL(glGetUniformLocationARB(programId, tmp_name));
             if (tmp_loc != -1) {
                 /* We found this uniform name in the program - go ahead and send the data */
-                GL_EXTCALL(glUniform1ivARB(tmp_loc, 1, &constants[i*4]));
+                GL_EXTCALL(glUniform1ivARB(tmp_loc, 1, &constants[i]));
                 checkGLcall("glUniform1ivARB");
             }
         }




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