Stefan Dösinger : wined3d: Do not try to disable unsupported texture units.
Alexandre Julliard
julliard at winehq.org
Wed Nov 28 08:01:44 CST 2007
Module: wine
Branch: master
Commit: 3f3284749441d3e9db84e43204673e67d8edeef1
URL: http://source.winehq.org/git/wine.git/?a=commit;h=3f3284749441d3e9db84e43204673e67d8edeef1
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Wed Nov 28 12:13:08 2007 +0100
wined3d: Do not try to disable unsupported texture units.
---
dlls/wined3d/state.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index ce1453d..1e61e1a 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -2353,7 +2353,7 @@ static void sampler(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DCont
state_alpha(WINED3DRS_COLORKEYENABLE, stateblock, context);
}
}
- } else if(sampler < GL_LIMITS(texture_stages)) {
+ } else if(mapped_stage < GL_LIMITS(textures)) {
if(sampler < stateblock->lowest_disabled_stage) {
/* TODO: What should I do with pixel shaders here ??? */
if(!isStateDirty(context, STATE_TEXTURESTAGE(sampler, WINED3DTSS_COLOROP))) {
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