Marcus Meissner : d3d9/tests: Initialize shader to NULL.

Alexandre Julliard julliard at winehq.org
Wed Oct 3 06:08:15 CDT 2007


Module: wine
Branch: master
Commit: 4a31362d537222109c672be3f18b7ed1732b4bf3
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=4a31362d537222109c672be3f18b7ed1732b4bf3

Author: Marcus Meissner <marcus at jet.franken.de>
Date:   Tue Oct  2 19:23:20 2007 +0200

d3d9/tests: Initialize shader to NULL.

---

 dlls/d3d9/tests/device.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/d3d9/tests/device.c b/dlls/d3d9/tests/device.c
index 328813c..2402a97 100644
--- a/dlls/d3d9/tests/device.c
+++ b/dlls/d3d9/tests/device.c
@@ -1375,7 +1375,7 @@ static void test_null_stream(void)
     IDirect3D9 *d3d9;
     HWND hwnd;
     HRESULT hr;
-    IDirect3DVertexShader9 *shader;
+    IDirect3DVertexShader9 *shader = NULL;
     IDirect3DVertexDeclaration9 *decl;
     DWORD shader_code[] = {
         0xfffe0101,                             /* vs_1_1           */




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