Stefan Dösinger : wined3d: Create query private data when faking the query.
Alexandre Julliard
julliard at winehq.org
Mon Oct 22 09:55:39 CDT 2007
Module: wine
Branch: master
Commit: 0add13759c4401423c3f729803ae9d343276e54c
URL: http://source.winehq.org/git/wine.git/?a=commit;h=0add13759c4401423c3f729803ae9d343276e54c
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Fri Oct 12 09:32:43 2007 +0200
wined3d: Create query private data when faking the query.
---
dlls/wined3d/device.c | 12 ++++++------
1 files changed, 6 insertions(+), 6 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 056186c..7a1b79d 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1219,24 +1219,24 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateQuery(IWineD3DDevice *iface, WINE
/* allocated the 'extended' data based on the type of query requested */
switch(Type){
case WINED3DQUERYTYPE_OCCLUSION:
+ object->extendedData = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WineQueryOcclusionData));
+ ((WineQueryOcclusionData *)(object->extendedData))->ctx = This->activeContext;
+
if(GL_SUPPORT(ARB_OCCLUSION_QUERY)) {
TRACE("(%p) Allocating data for an occlusion query\n", This);
- object->extendedData = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WineQueryOcclusionData));
GL_EXTCALL(glGenQueriesARB(1, &((WineQueryOcclusionData *)(object->extendedData))->queryId));
- ((WineQueryOcclusionData *)(object->extendedData))->ctx = This->activeContext;
break;
}
case WINED3DQUERYTYPE_EVENT:
+ object->extendedData = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WineQueryEventData));
+ ((WineQueryEventData *)(object->extendedData))->ctx = This->activeContext;
+
if(GL_SUPPORT(APPLE_FENCE)) {
- object->extendedData = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WineQueryEventData));
GL_EXTCALL(glGenFencesAPPLE(1, &((WineQueryEventData *)(object->extendedData))->fenceId));
checkGLcall("glGenFencesAPPLE");
- ((WineQueryEventData *)(object->extendedData))->ctx = This->activeContext;
} else if(GL_SUPPORT(NV_FENCE)) {
- object->extendedData = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WineQueryEventData));
GL_EXTCALL(glGenFencesNV(1, &((WineQueryEventData *)(object->extendedData))->fenceId));
checkGLcall("glGenFencesNV");
- ((WineQueryEventData *)(object->extendedData))->ctx = This->activeContext;
}
break;
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