David Adam : d3dx8: Implement D3DX*Scale.
Alexandre Julliard
julliard at winehq.org
Mon Oct 22 09:55:47 CDT 2007
Module: wine
Branch: master
Commit: 96576118788f0f32d7cb3cf2b48b4fa295ef0691
URL: http://source.winehq.org/git/wine.git/?a=commit;h=96576118788f0f32d7cb3cf2b48b4fa295ef0691
Author: David Adam <David.Adam at math.cnrs.fr>
Date: Thu Oct 18 19:53:30 2007 +0200
d3dx8: Implement D3DX*Scale.
---
dlls/d3dx8/tests/math.c | 20 ++++++++++++++++++++
include/d3dx8math.inl | 19 +++++++++++++++++++
2 files changed, 39 insertions(+), 0 deletions(-)
diff --git a/dlls/d3dx8/tests/math.c b/dlls/d3dx8/tests/math.c
index dd7e26b..9197ba1 100644
--- a/dlls/d3dx8/tests/math.c
+++ b/dlls/d3dx8/tests/math.c
@@ -263,6 +263,16 @@ static void D3X8Vector3Test(void)
funcpointer = D3DXVec3Minimize(NULL,NULL,NULL);
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
+/*_______________D3DXVec3Scale____________________________*/
+ expectedvec.x = -58.5f; expectedvec.y = -39.0f; expectedvec.z = -13.0f;
+ D3DXVec3Scale(&gotvec,&u,scale);
+ expect_vec3(expectedvec,gotvec);
+ /* Tests the case NULL */
+ funcpointer = D3DXVec3Scale(&gotvec,NULL,scale);
+ ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
+ funcpointer = D3DXVec3Scale(NULL,NULL,scale);
+ ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
+
/*_______________D3DXVec3Subtract_______________________*/
expectedvec.x = 7.0f; expectedvec.y = 9.0f; expectedvec.z = 6.0f;
D3DXVec3Subtract(&gotvec,&u,&v);
@@ -355,6 +365,16 @@ static void D3X8Vector4Test(void)
funcpointer = D3DXVec4Minimize(NULL,NULL,NULL);
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
+/*_______________D3DXVec4Scale____________________________*/
+ expectedvec.x = -6.5f; expectedvec.y = -13.0f; expectedvec.z = -26.0f; expectedvec.w = -65.0f;
+ D3DXVec4Scale(&gotvec,&u,scale);
+ expect_vec4(expectedvec,gotvec);
+ /* Tests the case NULL */
+ funcpointer = D3DXVec4Scale(&gotvec,NULL,scale);
+ ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
+ funcpointer = D3DXVec4Scale(NULL,NULL,scale);
+ ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
+
/*_______________D3DXVec4Subtract__________________________*/
expectedvec.x = 4.0f; expectedvec.y = -2.0f; expectedvec.z = 9.0f; expectedvec.w = 3.0f;
D3DXVec4Subtract(&gotvec,&u,&v);
diff --git a/include/d3dx8math.inl b/include/d3dx8math.inl
index ee628d3..b9cf875 100644
--- a/include/d3dx8math.inl
+++ b/include/d3dx8math.inl
@@ -149,6 +149,15 @@ static inline D3DXVECTOR3* D3DXVec3Minimize(D3DXVECTOR3 *pout, CONST D3DXVECTOR3
return pout;
}
+static inline D3DXVECTOR3* D3DXVec3Scale(D3DXVECTOR3 *pout, CONST D3DXVECTOR3 *pv, FLOAT s)
+{
+ if ( !pout || !pv) return NULL;
+ pout->x = s * (pv->x);
+ pout->y = s * (pv->y);
+ pout->z = s * (pv->z);
+ return pout;
+}
+
static inline D3DXVECTOR3* D3DXVec3Subtract(D3DXVECTOR3 *pout, CONST D3DXVECTOR3 *pv1, CONST D3DXVECTOR3 *pv2)
{
if ( !pout || !pv1 || !pv2) return NULL;
@@ -218,6 +227,16 @@ static inline D3DXVECTOR4* D3DXVec4Minimize(D3DXVECTOR4 *pout, CONST D3DXVECTOR4
return pout;
}
+static inline D3DXVECTOR4* D3DXVec4Scale(D3DXVECTOR4 *pout, CONST D3DXVECTOR4 *pv, FLOAT s)
+{
+ if ( !pout || !pv) return NULL;
+ pout->x = s * (pv->x);
+ pout->y = s * (pv->y);
+ pout->z = s * (pv->z);
+ pout->w = s * (pv->w);
+ return pout;
+}
+
static inline D3DXVECTOR4* D3DXVec4Subtract(D3DXVECTOR4 *pout, CONST D3DXVECTOR4 *pv1, CONST D3DXVECTOR4 *pv2)
{
if ( !pout || !pv1 || !pv2) return NULL;
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