David Adam : d3dx8: Implement D3DXPlaneColorAdd.
Alexandre Julliard
julliard at winehq.org
Wed Oct 24 11:04:50 CDT 2007
Module: wine
Branch: master
Commit: 2567bd8a98a2b776fc275d2a61c24ed91ff1e5c2
URL: http://source.winehq.org/git/wine.git/?a=commit;h=2567bd8a98a2b776fc275d2a61c24ed91ff1e5c2
Author: David Adam <David.Adam at math.cnrs.fr>
Date: Tue Oct 23 13:14:19 2007 +0200
d3dx8: Implement D3DXPlaneColorAdd.
---
dlls/d3dx8/tests/math.c | 12 ++++++++++++
include/d3dx8math.inl | 10 ++++++++++
2 files changed, 22 insertions(+), 0 deletions(-)
diff --git a/dlls/d3dx8/tests/math.c b/dlls/d3dx8/tests/math.c
index 0d091ce..2f6633f 100644
--- a/dlls/d3dx8/tests/math.c
+++ b/dlls/d3dx8/tests/math.c
@@ -43,6 +43,18 @@ static void D3DXColorTest(void)
color2.r = 0.3f; color2.g = 0.5f; color2.b = 0.76f; color2.a = 0.11f;
scale = 0.3f;
+/*_______________D3DXColorAdd________________*/
+ expected.r = 0.9f; expected.g = 1.05f; expected.b = 0.99f, expected.a = 0.93f;
+ D3DXColorAdd(&got,&color1,&color2);
+ expect_color(expected,got);
+ /* Test the NULL case */
+ funcpointer = D3DXColorAdd(&got,NULL,&color2);
+ ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
+ funcpointer = D3DXColorAdd(NULL,NULL,&color2);
+ ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
+ funcpointer = D3DXColorAdd(NULL,NULL,NULL);
+ ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
+
/*_______________D3DXColorLerp________________*/
expected.r = 0.32f; expected.g = 0.69f; expected.b = 0.356f; expected.a = 0.897f;
D3DXColorLerp(&got,&color,&color1,scale);
diff --git a/include/d3dx8math.inl b/include/d3dx8math.inl
index 50a1144..78ef7c5 100644
--- a/include/d3dx8math.inl
+++ b/include/d3dx8math.inl
@@ -21,6 +21,16 @@
/*_______________D3DXCOLOR_____________________*/
+static inline D3DXCOLOR* D3DXColorAdd(D3DXCOLOR *pout, CONST D3DXCOLOR *pc1, CONST D3DXCOLOR *pc2)
+{
+ if ( !pout || !pc1 || !pc2 ) return NULL;
+ pout->r = (pc1->r) + (pc2->r);
+ pout->g = (pc1->g) + (pc2->g);
+ pout->b = (pc1->b) + (pc2->b);
+ pout->a = (pc1->a) + (pc2->a);
+ return pout;
+}
+
static inline D3DXCOLOR* D3DXColorLerp(D3DXCOLOR *pout, CONST D3DXCOLOR *pc1, CONST D3DXCOLOR *pc2, FLOAT s)
{
if ( !pout || !pc1 || !pc2 ) return NULL;
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