David Adam : d3dx8: Implement D3DXPlaneMatrixIdentity.
Alexandre Julliard
julliard at winehq.org
Wed Oct 24 11:04:51 CDT 2007
Module: wine
Branch: master
Commit: 73f59692ced971a65f2d60bf61f7a2e0f1c39c60
URL: http://source.winehq.org/git/wine.git/?a=commit;h=73f59692ced971a65f2d60bf61f7a2e0f1c39c60
Author: David Adam <David.Adam at math.cnrs.fr>
Date: Tue Oct 23 13:28:52 2007 +0200
d3dx8: Implement D3DXPlaneMatrixIdentity.
---
include/d3dx8math.inl | 27 ++++++++++++++++++++++++++-
1 files changed, 26 insertions(+), 1 deletions(-)
diff --git a/include/d3dx8math.inl b/include/d3dx8math.inl
index d9f0b3d..59d0012 100644
--- a/include/d3dx8math.inl
+++ b/include/d3dx8math.inl
@@ -318,7 +318,32 @@ static inline D3DXVECTOR4* D3DXVec4Subtract(D3DXVECTOR4 *pout, CONST D3DXVECTOR4
return pout;
}
-/*__________________D3DXQUATERNION____________________*/
+/*__________________D3DXMatrix____________________*/
+
+static inline D3DXMATRIX* D3DXMatrixIdentity(D3DXMATRIX *pout )
+{
+ if ( !pout ) return NULL;
+ pout->m[0][1] = 0.0f;
+ pout->m[0][2] = 0.0f;
+ pout->m[0][3] = 0.0f;
+ pout->m[1][0] = 0.0f;
+ pout->m[1][2] = 0.0f;
+ pout->m[1][3] = 0.0f;
+ pout->m[2][0] = 0.0f;
+ pout->m[2][1] = 0.0f;
+ pout->m[2][3] = 0.0f;
+ pout->m[3][0] = 0.0f;
+ pout->m[3][1] = 0.0f;
+ pout->m[3][2] = 0.0f;
+ pout->m[0][0] = 1.0f;
+ pout->m[1][1] = 1.0f;
+ pout->m[2][2] = 1.0f;
+ pout->m[3][3] = 1.0f;
+ return pout;
+}
+
+
+/*__________________D3DXPLANE____________________*/
static inline FLOAT D3DXPlaneDot(CONST D3DXPLANE *pp, CONST D3DXVECTOR4 *pv)
{
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