lostwages/wwn wn20070305_324.xml

Jeremy Newman jnewman at wine.codeweavers.com
Mon Sep 10 12:21:16 CDT 2007


ChangeSet ID:	31372
CVSROOT:	/opt/cvs-commit
Module name:	lostwages
Changes by:	jnewman at winehq.org	2007/09/10 12:21:16

Modified files:
	wwn            : wn20070305_324.xml 

Log message:
	Francois Gouget <fgouget at free.fr>
	WWN324 spelling fixes

Patch: http://cvs.winehq.org/patch.py?id=31372

Old revision  New revision  Changes     Path
 1.1           1.2           +6 -6       lostwages/wwn/wn20070305_324.xml

Index: lostwages/wwn/wn20070305_324.xml
diff -u -p lostwages/wwn/wn20070305_324.xml:1.1 lostwages/wwn/wn20070305_324.xml:1.2
--- lostwages/wwn/wn20070305_324.xml:1.1	10 Sep 2007 17:21:16 -0000
+++ lostwages/wwn/wn20070305_324.xml	10 Sep 2007 17:21:16 -0000
@@ -127,7 +127,7 @@ He announced them on wine-devel and aske
 <quote who="Stefan Dosinger"><p>
 Here is a new patchset for testing which implements duplicating gl contexts 
 for new threads in wined3d. Again, it does not implement any synchronisation 
-measures(except ENTER_GL and glFinish), so running multithreaded games is 
+measures (except ENTER_GL and glFinish), so running multithreaded games is 
 still kinda a lottery.
 </p><p>
 This patchset also contains a patch for offscreen rendering, which may fix the 
@@ -143,8 +143,8 @@ were sent by me already.
 <li> There are many improvments in some games like Tomb Raider Legends, GTA 
 San Andreas, HalfLife Episode One and 3DMark 2005 or 2006</li>
 <li> Oblivion is still broken (same as with previous patchset)</li>
-<li> With your previous Thread patchset Rainbow Six Vegas can even run into 
-menu, but now it hang while loading menu.</li>
+<li> With your previous Thread patchset Rainbow Six Vegas can even run to the
+menu, but now it hangs while the loading menu.</li>
 <li> I can't find any other regressions :)</li></ul>
 </p><p>
 Tested with:<ul>
@@ -178,10 +178,10 @@ Awesome job! Now several more games that
 </p><p>
 All of them were crashing after playing intro video(s). The only finicky
 game is Psychonauts. I had to force multi-threaded d3d and even then it
-some times crashes. Apparently it's the case of thread safety that we
+sometimes crashes. Apparently it's the case of thread safety that we
 don't have yet.
 </p><p>
-In general it seems the good step forward allowing lots more games to
+In general it seems to be a good step forward allowing lots more games to
 work on Wine.
 </p></quote>
 
@@ -198,7 +198,7 @@ work on Wine.
 <p>OLE automation is a rather high-level API for working with COM
 objects.  It allows applications to talk to each other and embed 
 functionality from one into another.  It was specifically designed
-with scripting languages and as a result it's very common for Visual
+with scripting languages ni mind and as a result it's very common for Visual
 Basic apps to use it.  Wine's compatibility with regards to MSI 
 still needs a bunch of attention.
 Misha Koshelev announced he had done a lot of work recently in this area:



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