jnewman at wine.codeweavers.com
Mon Sep 10 12:21:16 CDT 2007
ChangeSet ID: 31372
Module name: lostwages
Changes by: jnewman at winehq.org 2007/09/10 12:21:16
wwn : wn20070305_324.xml
Francois Gouget <fgouget at free.fr>
WWN324 spelling fixes
Old revision New revision Changes Path
1.1 1.2 +6 -6 lostwages/wwn/wn20070305_324.xml
diff -u -p lostwages/wwn/wn20070305_324.xml:1.1 lostwages/wwn/wn20070305_324.xml:1.2
--- lostwages/wwn/wn20070305_324.xml:1.1 10 Sep 2007 17:21:16 -0000
+++ lostwages/wwn/wn20070305_324.xml 10 Sep 2007 17:21:16 -0000
@@ -127,7 +127,7 @@ He announced them on wine-devel and aske
<quote who="Stefan Dosinger"><p>
Here is a new patchset for testing which implements duplicating gl contexts
for new threads in wined3d. Again, it does not implement any synchronisation
-measures(except ENTER_GL and glFinish), so running multithreaded games is
+measures (except ENTER_GL and glFinish), so running multithreaded games is
still kinda a lottery.
This patchset also contains a patch for offscreen rendering, which may fix the
@@ -143,8 +143,8 @@ were sent by me already.
<li> There are many improvments in some games like Tomb Raider Legends, GTA
San Andreas, HalfLife Episode One and 3DMark 2005 or 2006</li>
<li> Oblivion is still broken (same as with previous patchset)</li>
-<li> With your previous Thread patchset Rainbow Six Vegas can even run into
-menu, but now it hang while loading menu.</li>
+<li> With your previous Thread patchset Rainbow Six Vegas can even run to the
+menu, but now it hangs while the loading menu.</li>
<li> I can't find any other regressions :)</li></ul>
@@ -178,10 +178,10 @@ Awesome job! Now several more games that
All of them were crashing after playing intro video(s). The only finicky
game is Psychonauts. I had to force multi-threaded d3d and even then it
-some times crashes. Apparently it's the case of thread safety that we
+sometimes crashes. Apparently it's the case of thread safety that we
don't have yet.
-In general it seems the good step forward allowing lots more games to
+In general it seems to be a good step forward allowing lots more games to
work on Wine.
@@ -198,7 +198,7 @@ work on Wine.
<p>OLE automation is a rather high-level API for working with COM
objects. It allows applications to talk to each other and embed
functionality from one into another. It was specifically designed
-with scripting languages and as a result it's very common for Visual
+with scripting languages ni mind and as a result it's very common for Visual
Basic apps to use it. Wine's compatibility with regards to MSI
still needs a bunch of attention.
Misha Koshelev announced he had done a lot of work recently in this area:
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