lostwages/wwn wn20070312_325.xml

Jeremy Newman jnewman at wine.codeweavers.com
Mon Sep 10 12:21:52 CDT 2007


ChangeSet ID:	31373
CVSROOT:	/opt/cvs-commit
Module name:	lostwages
Changes by:	jnewman at winehq.org	2007/09/10 12:21:52

Modified files:
	wwn            : wn20070312_325.xml 

Log message:
	Francois Gouget <fgouget at free.fr>
	WWN325 spelling fixes

Patch: http://cvs.winehq.org/patch.py?id=31373

Old revision  New revision  Changes     Path
 1.1           1.2           +11 -11     lostwages/wwn/wn20070312_325.xml

Index: lostwages/wwn/wn20070312_325.xml
diff -u -p lostwages/wwn/wn20070312_325.xml:1.1 lostwages/wwn/wn20070312_325.xml:1.2
--- lostwages/wwn/wn20070312_325.xml:1.1	10 Sep 2007 17:21:52 -0000
+++ lostwages/wwn/wn20070312_325.xml	10 Sep 2007 17:21:52 -0000
@@ -118,7 +118,7 @@ Linux), and a Mac version's on the way.<
 	posts="9"
 >
 <topic></topic>
-<p>Microsoft's standard routine for introducing new API's is to ship
+<p>Microsoft's standard routine for introducing new APIs is to ship
 the new libraries with applications for a few years until they're simply
 shipped with the operating system.  We've seen this with a lot of apps
 including games that install new versions of DirectX and things like
@@ -235,7 +235,7 @@ later.
 </p><p>
 Next problem I still have is that pdf2png and svg2png won't link now.
 Not sure why's that.  Also note that binaries generated by winegcc are
-in fact a small script calling wine to load the actualy .exe.so file
+in fact a small script calling wine to load the actual .exe.so file
 generated.  This is not much worse than what libtool already does for
 us, but we may be able to get to plain binaries since we don't use any
 native Windows binaries and so the wine loader should not be necessary.
@@ -287,7 +287,7 @@ to it.  From there, all the new features
 Stefan D&#246;singer proposed someone should take this up as a summer of code
 project and outlined the tasks that need to be done:</p>
 <quote who="Stefan Dosinger"><p>
-Thinking about SoC I though that starting a DirectX 10 implementation may be a
+Thinking about SoC I thought that starting a DirectX 10 implementation may be a
 good summer of code project. I do not mean implementing the full d3d10 lib,
 that would be way to much, more starting the infrastructure. Henri disagreed
 with the idea, so I thought I'll write a mail for public discussion :-) .
@@ -305,7 +305,7 @@ does not stick to its own COM rules</li>
 other methods as required to wined3d.</li>
 <li> Implement them as far as you feel like :-)</li>
 </ul></p><p>
-I think the good thing about this is that there are is not much knowledge
+I think the good thing about this is that there is not much knowledge
 about wined3d and d3d10 necessary at the start. The one who works on it can
 learn the d3d10 interface while writing the stubs and learn about wined3d
 when starting to call it.
@@ -341,7 +341,7 @@ on OpenGL and included in the 2.0 spec. 
 <a href="http://www.winehq.org/pipermail/wine-devel/2006-November/052375.html">pointed out</a>
 a few months ago that there's an HLSL to GLSL converter.  </p><p>
 Anyway, back to the topic at hand: DX 10.  Ivan wasn't sure DX10 should
-count as an SoC project:</p>
+count as a SoC project:</p>
 <quote who="Ivan Gyurdiev"><p>
 Yes, I am sure wine will benefit greatly from a d3d10 stub, mapping
 1-to-1 to wined3d where possible, but is it really a project that
@@ -366,7 +366,7 @@ The idea is that our main Direct3D engin
 Direct3D versions, from Direct3D 1 to Direct3D10. Admittedly, the core
 functionality that is equal between d3d1 and d3d10 is comparably small, and
 the part that exists should work pretty well by now. But work on d3d10 games
-can definitly fix bugs in d3d9 apps accidentally, in the same way the d3d7
+can definitely fix bugs in d3d9 apps accidentally, in the same way the d3d7
 merge fixed bugs in wined3d that affected d3d9 apps.
 </p><p>
 Also consider that d3d10 may need some architectural changes to wined3d. I
@@ -377,11 +377,11 @@ that we have to turn a few core parts up
 Of course having one SoC project on d3d10 does not exclude someone else who
 wants to do something do a SoC project on d3d9 :-) . Ideas would be Overlay
 support for movie players or the d3dx9_xy helper DLLs (although those are
-maybe out of scope for wine). Or even a completely different area of DirectX.
+maybe out of the scope of wine). Or even a completely different area of DirectX.
 DirectSound, DirectPlay, ...
 </p><p>
 One problem is nowadays that wined3d is pretty advanced already, and the
-learning curve is rather hard already. D3D10 is in my eyes an oportunity of
+learning curve is rather hard already. D3D10 is in my eyes an opportunity of
 an exciting project which allows a new developer to grow into wined3d. I
 personally won't start hacking on d3d10 immediately, I'll continue to work on
 d3d9 and below apps. The state of d3d9 does not justify that yet.
@@ -417,7 +417,7 @@ work for the start. It is a long way to 
 Regaring Vista, the nice thing is that Students get Educational licenses
 cheap. But the license should be checked carefully. I for example may use it
 only for educational purposes. As I am working for CodeWeavers my hacking on
-wine isn't purely for educational purposes. No idea of SoC can be considered
+wine isn't purely for educational purposes. No idea if SoC can be considered
 an educational thing.
 </p></quote>
 
@@ -500,7 +500,7 @@ use snail mail/fax from their web site).
 <quote who="Shachar Shemesh"><p>
  Wouldn't a paper saying they keep their rights, but approve the LGPL
  distribution also work? Would that still require us to have a written
- statement? After all, we do not require written from other people.
+ statement? After all, we do not require written statements from other people.
 </p></quote>
 
 <p>James Vasile replied with:</p>
@@ -580,7 +580,7 @@ appear to be due to missing redistributa
 Oh, or commonly-needed registry entries.
 </p></quote>
 
-<p>So wait.. this makes things easier, why is it bad you ask?  Well, 
+<p>So wait... this makes things easier, why is it bad you ask?  Well, 
 installing native components has led to lots of problems in the past.
 (It's also led to millions of successful program installations.)  Any 
 time native components get installed they simply provide less of a 



More information about the wine-cvs mailing list