Stefan Dösinger : wined3d: Fix a typo in shader_glsl_cross.

Alexandre Julliard julliard at winehq.org
Thu Sep 20 10:30:08 CDT 2007


Module: wine
Branch: master
Commit: d684c9c1a53fb15c8395229c8e607d126dba1230
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=d684c9c1a53fb15c8395229c8e607d126dba1230

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Thu Sep 13 12:41:18 2007 +0200

wined3d: Fix a typo in shader_glsl_cross.

---

 dlls/wined3d/glsl_shader.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index f199019..b3ea71e 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -1071,7 +1071,7 @@ void shader_glsl_cross(SHADER_OPCODE_ARG *arg) {
     shader_glsl_append_dst(arg->buffer, arg);
     shader_glsl_add_src_param(arg, arg->src[0], arg->src_addr[0], src_mask, &src0_param);
     shader_glsl_add_src_param(arg, arg->src[1], arg->src_addr[1], src_mask, &src1_param);
-    shader_addline(arg->buffer, "cross(%s, %s).%s);\n", src0_param.param_str, src1_param.param_str, dst_mask);
+    shader_addline(arg->buffer, "cross(%s, %s)%s);\n", src0_param.param_str, src1_param.param_str, dst_mask);
 }
 
 /* Process the WINED3DSIO_POW instruction in GLSL (dst = |src0|^src1)




More information about the wine-cvs mailing list