Stefan Dösinger : wined3d: Fix a typo in shader_glsl_cross.
Alexandre Julliard
julliard at winehq.org
Thu Sep 20 10:30:08 CDT 2007
Module: wine
Branch: master
Commit: d684c9c1a53fb15c8395229c8e607d126dba1230
URL: http://source.winehq.org/git/wine.git/?a=commit;h=d684c9c1a53fb15c8395229c8e607d126dba1230
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Thu Sep 13 12:41:18 2007 +0200
wined3d: Fix a typo in shader_glsl_cross.
---
dlls/wined3d/glsl_shader.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index f199019..b3ea71e 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -1071,7 +1071,7 @@ void shader_glsl_cross(SHADER_OPCODE_ARG *arg) {
shader_glsl_append_dst(arg->buffer, arg);
shader_glsl_add_src_param(arg, arg->src[0], arg->src_addr[0], src_mask, &src0_param);
shader_glsl_add_src_param(arg, arg->src[1], arg->src_addr[1], src_mask, &src1_param);
- shader_addline(arg->buffer, "cross(%s, %s).%s);\n", src0_param.param_str, src1_param.param_str, dst_mask);
+ shader_addline(arg->buffer, "cross(%s, %s)%s);\n", src0_param.param_str, src1_param.param_str, dst_mask);
}
/* Process the WINED3DSIO_POW instruction in GLSL (dst = |src0|^src1)
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