Stefan Dösinger : wined3d: Fix a typo in the surface code.
Alexandre Julliard
julliard at winehq.org
Thu Sep 20 10:30:08 CDT 2007
Module: wine
Branch: master
Commit: e94a21b270890a1ce3e895b6c9c074a85b950f56
URL: http://source.winehq.org/git/wine.git/?a=commit;h=e94a21b270890a1ce3e895b6c9c074a85b950f56
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Wed Sep 19 00:36:39 2007 +0200
wined3d: Fix a typo in the surface code.
---
dlls/wined3d/surface.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 6c090b7..1ab0c72 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -246,7 +246,7 @@ static void surface_allocate_surface(IWineD3DSurfaceImpl *This, GLenum internal,
*/
glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_FALSE);
checkGLcall("glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_FALSE)");
- This->Flags &= SFLAG_CLIENT;
+ This->Flags &= ~SFLAG_CLIENT;
enable_client_storage = TRUE;
} else {
This->Flags |= SFLAG_CLIENT;
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