Stefan Dösinger : wined3d: Add sincos support to arb shaders.
Alexandre Julliard
julliard at winehq.org
Thu Sep 27 09:27:27 CDT 2007
Module: wine
Branch: master
Commit: 20872abc9cc702ac264a8bd45132a9ab47f1af08
URL: http://source.winehq.org/git/wine.git/?a=commit;h=20872abc9cc702ac264a8bd45132a9ab47f1af08
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Wed Sep 26 22:09:59 2007 +0200
wined3d: Add sincos support to arb shaders.
---
dlls/wined3d/arb_program_shader.c | 24 ++++++++++++++++++++++++
dlls/wined3d/pixelshader.c | 4 ++--
dlls/wined3d/vertexshader.c | 4 ++--
dlls/wined3d/wined3d_private.h | 1 +
4 files changed, 29 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 8bc458f..62b5c74 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -1499,6 +1499,30 @@ void shader_hw_nrm(SHADER_OPCODE_ARG* arg) {
pshader_gen_output_modifier_line(buffer, FALSE, dst_wmask, shift, dst_name);
}
+void shader_hw_sincos(SHADER_OPCODE_ARG* arg) {
+ /* This instruction exists in ARB, but the d3d instruction takes two extra parameters which
+ * must contain fixed constants. So we need a separate functin to filter those constants and
+ * can't use map2gl
+ */
+ SHADER_BUFFER* buffer = arg->buffer;
+ char dst_name[50];
+ char src_name[50];
+ char dst_wmask[20];
+ DWORD shift = (arg->dst & WINED3DSP_DSTSHIFT_MASK) >> WINED3DSP_DSTSHIFT_SHIFT;
+ BOOL sat = (arg->dst & WINED3DSP_DSTMOD_MASK) & WINED3DSPDM_SATURATE;
+
+ pshader_get_register_name(arg->dst, dst_name);
+ shader_arb_get_write_mask(arg, arg->dst, dst_wmask);
+
+ pshader_gen_input_modifier_line(buffer, arg->src[0], 0, src_name);
+ shader_addline(buffer, "SCS%s %s%s, %s;\n", sat ? "_SAT" : "", dst_name, dst_wmask,
+ src_name);
+
+ if (shift != 0)
+ pshader_gen_output_modifier_line(buffer, FALSE, dst_wmask, shift, dst_name);
+
+}
+
/* TODO: merge with pixel shader */
/* Map the opcode 1-to-1 to the GL code */
void vshader_hw_map2gl(SHADER_OPCODE_ARG* arg) {
diff --git a/dlls/wined3d/pixelshader.c b/dlls/wined3d/pixelshader.c
index 0c18b26..ad9b11d 100644
--- a/dlls/wined3d/pixelshader.c
+++ b/dlls/wined3d/pixelshader.c
@@ -178,8 +178,8 @@ CONST SHADER_OPCODE IWineD3DPixelShaderImpl_shader_ins[] = {
{WINED3DSIO_POW, "pow", "POW", 1, 3, pshader_hw_map2gl, shader_glsl_pow, 0, 0},
{WINED3DSIO_CRS, "crs", "XPD", 1, 3, pshader_hw_map2gl, shader_glsl_cross, 0, 0},
{WINED3DSIO_NRM, "nrm", NULL, 1, 2, shader_hw_nrm, shader_glsl_map2gl, 0, 0},
- {WINED3DSIO_SINCOS, "sincos", NULL, 1, 4, NULL, shader_glsl_sincos, WINED3DPS_VERSION(2,0), WINED3DPS_VERSION(2,1)},
- {WINED3DSIO_SINCOS, "sincos", NULL, 1, 2, NULL, shader_glsl_sincos, WINED3DPS_VERSION(3,0), -1},
+ {WINED3DSIO_SINCOS, "sincos", NULL, 1, 4, shader_hw_sincos, shader_glsl_sincos, WINED3DPS_VERSION(2,0), WINED3DPS_VERSION(2,1)},
+ {WINED3DSIO_SINCOS, "sincos", "SCS", 1, 2, shader_hw_sincos, shader_glsl_sincos, WINED3DPS_VERSION(3,0), -1},
{WINED3DSIO_DP2ADD, "dp2add", NULL, 1, 4, pshader_hw_dp2add, pshader_glsl_dp2add, WINED3DPS_VERSION(2,0), -1},
/* Matrix */
{WINED3DSIO_M4x4, "m4x4", "undefined", 1, 3, NULL, shader_glsl_mnxn, 0, 0},
diff --git a/dlls/wined3d/vertexshader.c b/dlls/wined3d/vertexshader.c
index 8564c06..e4b8088 100644
--- a/dlls/wined3d/vertexshader.c
+++ b/dlls/wined3d/vertexshader.c
@@ -115,8 +115,8 @@ CONST SHADER_OPCODE IWineD3DVertexShaderImpl_shader_ins[] = {
MUL out, tmp, vec*/
{WINED3DSIO_SGN, "sgn", NULL, 1, 2, NULL, shader_glsl_map2gl, 0, 0},
{WINED3DSIO_NRM, "nrm", NULL, 1, 2, shader_hw_nrm, shader_glsl_map2gl, 0, 0},
- {WINED3DSIO_SINCOS, "sincos", NULL, 1, 4, NULL, shader_glsl_sincos, WINED3DVS_VERSION(2,0), WINED3DVS_VERSION(2,1)},
- {WINED3DSIO_SINCOS, "sincos", NULL, 1, 2, NULL, shader_glsl_sincos, WINED3DVS_VERSION(3,0), -1},
+ {WINED3DSIO_SINCOS, "sincos", NULL, 1, 4, shader_hw_sincos, shader_glsl_sincos, WINED3DVS_VERSION(2,0), WINED3DVS_VERSION(2,1)},
+ {WINED3DSIO_SINCOS, "sincos", "SCS", 1, 2, shader_hw_sincos, shader_glsl_sincos, WINED3DVS_VERSION(3,0), -1},
/* Matrix */
{WINED3DSIO_M4x4, "m4x4", "undefined", 1, 3, vshader_hw_mnxn, shader_glsl_mnxn, 0, 0},
{WINED3DSIO_M4x3, "m4x3", "undefined", 1, 3, vshader_hw_mnxn, shader_glsl_mnxn, 0, 0},
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index a5aa8e3..68fc646 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1791,6 +1791,7 @@ extern void pshader_hw_dp2add(SHADER_OPCODE_ARG* arg);
/* ARB vertex / pixel shader common prototypes */
extern void shader_hw_nrm(SHADER_OPCODE_ARG* arg);
+extern void shader_hw_sincos(SHADER_OPCODE_ARG* arg);
/* ARB vertex shader prototypes */
extern void vshader_hw_map2gl(SHADER_OPCODE_ARG* arg);
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