Alexander Dorofeyev : wined3d: Remove ENTER_GL/ LEAVE_GL in IWineD3DCubeTextureImpl_PreLoad.

Alexandre Julliard julliard at winehq.org
Thu Apr 3 05:43:55 CDT 2008


Module: wine
Branch: master
Commit: 8ec63a9cf78b73a0c733fc824b0c396ccb16cb31
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=8ec63a9cf78b73a0c733fc824b0c396ccb16cb31

Author: Alexander Dorofeyev <alexd4 at inbox.lv>
Date:   Thu Apr  3 00:12:08 2008 +0300

wined3d: Remove ENTER_GL/LEAVE_GL in IWineD3DCubeTextureImpl_PreLoad.

---

 dlls/wined3d/cubetexture.c |    2 --
 1 files changed, 0 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/cubetexture.c b/dlls/wined3d/cubetexture.c
index 9426448..c44b3f9 100644
--- a/dlls/wined3d/cubetexture.c
+++ b/dlls/wined3d/cubetexture.c
@@ -125,7 +125,6 @@ static void WINAPI IWineD3DCubeTextureImpl_PreLoad(IWineD3DCubeTexture *iface) {
     }
     IWineD3DCubeTexture_BindTexture(iface);
 
-    ENTER_GL();
     /* If the texture is marked dirty or the srgb sampler setting has changed since the last load then reload the surfaces */
     if (This->baseTexture.dirty) {
         for (i = 0; i < This->baseTexture.levels; i++) {
@@ -152,7 +151,6 @@ static void WINAPI IWineD3DCubeTextureImpl_PreLoad(IWineD3DCubeTexture *iface) {
     } else {
         TRACE("(%p) Texture not dirty, nothing to do\n" , iface);
     }
-    LEAVE_GL();
 
     /* No longer dirty */
     This->baseTexture.dirty = FALSE;




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