Alexander Dorofeyev : wined3d: LEAVE_GL when exiting with error in tesselate_rectpatch.

Alexandre Julliard julliard at winehq.org
Mon Apr 7 14:46:56 CDT 2008


Module: wine
Branch: master
Commit: 5ccf91b70552270480bfb07a11bb3979e37478c2
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=5ccf91b70552270480bfb07a11bb3979e37478c2

Author: Alexander Dorofeyev <alexd4 at inbox.lv>
Date:   Mon Apr  7 00:06:04 2008 +0300

wined3d: LEAVE_GL when exiting with error in tesselate_rectpatch.

---

 dlls/wined3d/drawprim.c |    2 ++
 1 files changed, 2 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c
index fc09b75..43ee039 100644
--- a/dlls/wined3d/drawprim.c
+++ b/dlls/wined3d/drawprim.c
@@ -1372,11 +1372,13 @@ HRESULT tesselate_rectpatch(IWineD3DDeviceImpl *This,
 
     i = glRenderMode(GL_RENDER);
     if(i == -1) {
+        LEAVE_GL();
         ERR("Feedback failed. Expected %d elements back\n", buffer_size);
         Sleep(10000);
         HeapFree(GetProcessHeap(), 0, feedbuffer);
         return WINED3DERR_DRIVERINTERNALERROR;
     } else if(i != buffer_size) {
+        LEAVE_GL();
         ERR("Unexpected amount of elements returned. Expected %d, got %d\n", buffer_size, i);
         Sleep(10000);
         HeapFree(GetProcessHeap(), 0, feedbuffer);




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