Alexander Dorofeyev : wined3d: Prevent console spamming in drawPrimitive.
Alexandre Julliard
julliard at winehq.org
Mon Apr 21 07:46:37 CDT 2008
Module: wine
Branch: master
Commit: 35979b920a4ba395cea52fe4c4bac581b0b10f97
URL: http://source.winehq.org/git/wine.git/?a=commit;h=35979b920a4ba395cea52fe4c4bac581b0b10f97
Author: Alexander Dorofeyev <alexd4 at inbox.lv>
Date: Sat Apr 19 00:42:03 2008 +0300
wined3d: Prevent console spamming in drawPrimitive.
---
dlls/wined3d/drawprim.c | 24 +++++++++++++++++++++---
1 files changed, 21 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c
index 77b396a..559159d 100644
--- a/dlls/wined3d/drawprim.c
+++ b/dlls/wined3d/drawprim.c
@@ -1062,14 +1062,26 @@ void drawPrimitive(IWineD3DDevice *iface,
if(!use_vs(This)) {
if(!This->strided_streams.u.s.position_transformed && This->activeContext->num_untracked_materials &&
This->stateBlock->renderState[WINED3DRS_LIGHTING]) {
- FIXME("Using software emulation because not all material properties could be tracked\n");
+ static BOOL first = TRUE;
+ if(first) {
+ FIXME("Using software emulation because not all material properties could be tracked\n");
+ first = FALSE;
+ } else {
+ TRACE("Using software emulation because not all material properties could be tracked\n");
+ }
emulation = TRUE;
}
else if(This->activeContext->fog_coord && This->stateBlock->renderState[WINED3DRS_FOGENABLE]) {
/* Either write a pipeline replacement shader or convert the specular alpha from unsigned byte
* to a float in the vertex buffer
*/
- FIXME("Using software emulation because manual fog coordinates are provided\n");
+ static BOOL first = TRUE;
+ if(first) {
+ FIXME("Using software emulation because manual fog coordinates are provided\n");
+ first = FALSE;
+ } else {
+ TRACE("Using software emulation because manual fog coordinates are provided\n");
+ }
emulation = TRUE;
}
@@ -1083,7 +1095,13 @@ void drawPrimitive(IWineD3DDevice *iface,
if (This->useDrawStridedSlow || emulation) {
/* Immediate mode drawing */
if(use_vs(This)) {
- FIXME("Using immediate mode with vertex shaders for half float emulation\n");
+ static BOOL first = TRUE;
+ if(first) {
+ FIXME("Using immediate mode with vertex shaders for half float emulation\n");
+ first = FALSE;
+ } else {
+ TRACE("Using immediate mode with vertex shaders for half float emulation\n");
+ }
drawStridedSlowVs(iface, strided, calculatedNumberOfindices, glPrimType,
idxData, idxSize, minIndex, StartIdx, StartVertexIndex);
} else {
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