Stefan Dösinger : wined3d: Remove an unused variable.
Alexandre Julliard
julliard at winehq.org
Thu Apr 24 15:56:36 CDT 2008
Module: wine
Branch: master
Commit: 663bfb773c54ea7d6c3cac8c040a494191e0f351
URL: http://source.winehq.org/git/wine.git/?a=commit;h=663bfb773c54ea7d6c3cac8c040a494191e0f351
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Thu Apr 24 14:47:40 2008 +0200
wined3d: Remove an unused variable.
---
dlls/wined3d/ati_fragment_shader.c | 1 -
1 files changed, 0 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/ati_fragment_shader.c b/dlls/wined3d/ati_fragment_shader.c
index c481529..e722f05 100644
--- a/dlls/wined3d/ati_fragment_shader.c
+++ b/dlls/wined3d/ati_fragment_shader.c
@@ -812,7 +812,6 @@ static void set_tex_op_atifs(DWORD state, IWineD3DStateBlockImpl *stateblock, Wi
for(i = 0; i < desc->num_textures_used; i++) {
mapped_stage = This->texUnitMap[i];
if(mapped_stage != -1) {
- const struct StateEntry *StateTable = stateblock->wineD3DDevice->shader_backend->StateTable;
GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + mapped_stage));
checkGLcall("glActiveTextureARB");
texture_activate_dimensions(i, stateblock, context);
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