Francois Gouget : Assorted spelling fixes.

Alexandre Julliard julliard at winehq.org
Mon Aug 4 08:53:34 CDT 2008


Module: wine
Branch: master
Commit: a793888a286ee1853a23ef9ca153f1c90a7d0bb1
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=a793888a286ee1853a23ef9ca153f1c90a7d0bb1

Author: Francois Gouget <fgouget at free.fr>
Date:   Mon Aug  4 10:20:20 2008 +0200

Assorted spelling fixes.

---

 dlls/kernel32/tests/codepage.c    |    2 +-
 dlls/kernel32/tests/profile.c     |    6 +++---
 dlls/wined3d/arb_program_shader.c |    4 ++--
 dlls/wined3d/glsl_shader.c        |    2 +-
 4 files changed, 7 insertions(+), 7 deletions(-)

diff --git a/dlls/kernel32/tests/codepage.c b/dlls/kernel32/tests/codepage.c
index 7ca4a6f..7ea89a2 100644
--- a/dlls/kernel32/tests/codepage.c
+++ b/dlls/kernel32/tests/codepage.c
@@ -355,7 +355,7 @@ START_TEST(codepage)
     test_negative_dest_length();
     test_overlapped_buffers();
 
-    /* WideCharToMultiByte has two code pathes, test both here */
+    /* WideCharToMultiByte has two code paths, test both here */
     test_string_conversion(NULL);
     test_string_conversion(&bUsedDefaultChar);
 }
diff --git a/dlls/kernel32/tests/profile.c b/dlls/kernel32/tests/profile.c
index 46dfe72..2ea3955 100644
--- a/dlls/kernel32/tests/profile.c
+++ b/dlls/kernel32/tests/profile.c
@@ -417,7 +417,7 @@ static void test_GetPrivateProfileString(void)
 
     /* lpAppName is empty, lpDefault has trailing blank characters */
     lstrcpyA(buf, "kumquat");
-    /* lpDefault must be writeable (trailing blanks are removed inplace in win9x) */
+    /* lpDefault must be writable (trailing blanks are removed inplace in win9x) */
     lstrcpyA(def_val, "default  ");
     ret = GetPrivateProfileStringA("", "name1", def_val,
                                    buf, MAX_PATH, filename);
@@ -426,7 +426,7 @@ static void test_GetPrivateProfileString(void)
 
     /* lpAppName is empty, many blank characters in lpDefault */
     lstrcpyA(buf, "kumquat");
-    /* lpDefault must be writeable (trailing blanks are removed inplace in win9x) */
+    /* lpDefault must be writable (trailing blanks are removed inplace in win9x) */
     lstrcpyA(def_val, "one two  ");
     ret = GetPrivateProfileStringA("", "name1", def_val,
                                    buf, MAX_PATH, filename);
@@ -478,7 +478,7 @@ static void test_GetPrivateProfileString(void)
 
     /* lpKeyName is empty, lpDefault has trailing blank characters */
     lstrcpyA(buf, "kumquat");
-    /* lpDefault must be writeable (trailing blanks are removed inplace in win9x) */
+    /* lpDefault must be writable (trailing blanks are removed inplace in win9x) */
     lstrcpyA(def_val, "default  ");
     ret = GetPrivateProfileStringA("section1", "", def_val,
                                    buf, MAX_PATH, filename);
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 4f0e897..0fdb76d 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -758,7 +758,7 @@ static void gen_color_correction(SHADER_BUFFER *buffer, const char *reg, const c
 
         case WINED3DFMT_ATI2N:
             /* GL_ATI_texture_compression_3dc returns the two channels as luminance-alpha,
-             * which means the first one is replicated accross .rgb, and the 2nd one is in
+             * which means the first one is replicated across .rgb, and the 2nd one is in
              * .a. We need the 2nd in .g
              *
              * GL_EXT_texture_compression_rgtc returns the values in .rg, however, they
@@ -2222,7 +2222,7 @@ static HRESULT arbfp_alloc(IWineD3DDevice *iface) {
     IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface;
     struct shader_arb_priv *priv;
     /* Share private data between the shader backend and the pipeline replacement, if both
-     * are the arb implementation. This is needed to figure out wether ARBfp should be disabled
+     * are the arb implementation. This is needed to figure out whether ARBfp should be disabled
      * if no pixel shader is bound or not
      */
     if(This->shader_backend == &arb_program_shader_backend) {
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 80c4411..925a07c 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -1346,7 +1346,7 @@ static void shader_glsl_color_correction(SHADER_OPCODE_ARG* arg) {
 
         case WINED3DFMT_ATI2N:
             /* GL_ATI_texture_compression_3dc returns the two channels as luminance-alpha,
-             * which means the first one is replicated accross .rgb, and the 2nd one is in
+             * which means the first one is replicated across .rgb, and the 2nd one is in
              * .a. We need the 2nd in .g
              *
              * GL_EXT_texture_compression_rgtc returns the values in .rg, however, they




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